Meta’s founder Cambria not only showed the headset in action, he also revealed some details about it. However, the appearance of the device has not yet been announced. Videos and photos are either blurry or covered with pixels.
What Zuckerberg said
Project Cambria’s AR/VR headset doesn’t have a firm release date yet, but Meta says it will start selling it by the end of 2022. In the near future, the company promises to reveal the main features and cost.
- In a video posted to Zuckerberg’s Facebook page, Meta’s head showed off The World Beyond, a native app that will “mix” the real world with digital.
- According to a short presentation, this service turn any flat surface into a desktop, move a fitness trainer to the user’s room, create a virtual pet to play with etc.
- Meta Mixed Reality works by superimposing virtual elements on images from Cambria’s external cameras broadcast on the onboard display, similar to how augmented reality glasses work.
- However, unlike third-party AR systems like HoloLens and Magic Leap, Cambria users look at what’s going on around them not through clear glass, but through the widescreen VR display.
- According to Meta engineers, this approach to user experience puts more room for app developers’ creativity.
Zuckerberg also noted that Cambria will be one of the first AR/VR devices to focus on remote work. Employees will be able to use the gadget to create virtual office spaces wherever they are and interact with their colleagues via 3D avatars.
The headset maintains immersive control over the entire visual environment with a wide field of view. This means Cambria owners can put on a headset and completely immerse themselves in cyberspace, or conversely, “extract” content from the digital world to the real world. Zuckerberg showed off the second option as part of his demonstration.
- In a video that Zuckerberg showed, he put on a headset, launched an app, and named it a virtual pet. The gadget carried it into the room and synchronized digital objects with physical objects – a fantastic creature ran on the floor, picked up a virtual ball that bounced off a real wall and brought it to its owner.
- Then Meta’s head sat on the table and turned on “office mode”, then windows of portable virtual programs appeared, superimposed on the background of the real world with a laptop sitting on a table. Thanks to the cameras, Zuckerberg was able to make some recordings inside.
- And in the final stage of the show, the businessman carried a virtual fitness trainer to his room.
Interesting thing is interaction with the headset does not require holding additional manipulators To accurately determine the movements. Apparently, the cameras cope with this task.
Zuckerberg provided even more information in a brief presentation with Schell Games CEO Jesse Shell.
Source: 24 Tv
Alice Smith is a seasoned journalist and writer for Div Bracket. She has a keen sense of what’s important and is always on top of the latest trends. Alice provides in-depth coverage of the most talked-about news stories, delivering insightful and thought-provoking articles that keep her readers informed and engaged.