May 4, 2025
Trending News

Cyberpunk 2077 Phantom Liberty drops to 1600 x 900 pixels on PS5 and Xbox Series X

  • June 25, 2023
  • 0

Cyberpunk 2077 Phantom Liberty was a significant increase in the hardware requirements we saw in the original game, and that increase has affected the expansion as well. This

Cyberpunk 2077 Phantom Liberty drops to 1600 x 900 pixels on PS5 and Xbox Series X

Cyberpunk 2077 Phantom Liberty was a significant increase in the hardware requirements we saw in the original game, and that increase has affected the expansion as well. This move was not accidental, but rather something completely premeditated, allowing CD Projekt RED to improve the game and create it. in something much higher on a technical level.

It is also important to remember that with Cyberpunk 2077 Phantom Liberty, the consoles of the previous generation said goodbye, and thanks to this, the Polish studio managed to remove from the equation the limitations that PS4 and Xbox One implied at the hardware level. . This is more than a simple content expansion, it’s an important step forward that, generally speaking, Cyberpunk 2077 has taken in what should have been at the time of its release.

This is exactly one of the secrets we were able to deduce from all the information we had about the game so far, and we also told you that Cyberpunk 2077 Phantom Liberty will reaffirm its position as technical ceiling and the most demanding game of the current generation. I wasn’t wrong, we just need to see the early analysis that the Digital Foundry team did to make it happen.

Cyberpunk 2077 Phantom Liberty

The PS5 and Xbox Series X version works in performance mode with dynamic resolution from the base of 1600 x 900 pixels, and can reach a maximum of 2,560 x 1,440 pixels thanks to FSR2, which is again the image scaling and reconstruction technology used on both consoles. Performance mode aims to maintain a steady 60 FPS, but falls short of that, and in fact, in demanding scenes like the first stage of driving, The PS5 version easily drops to 45 FPS.

When it comes to graphics quality settings, the Xbox Series X version seems to be using settings that combine settings on medium with some settings on high when we choose the quality modeat least that’s what I understand from the end of the Digital Foundry video, so it’s likely that the performance mode is set to medium quality or medium low quality.

in performance mode neither console uses ray tracingbut we imagine that in quality mode we will have this technology available, albeit to a limited extent, so that performance does not drop to unacceptable levels, and that the game will move to 30 frames per second.



Source: Muy Computer

Leave a Reply

Your email address will not be published. Required fields are marked *