Last June it was confirmed that Starfield would game sponsored by AMDand that it will come with support for FSR scaling technology. This caused a strong controversy because the games that AMD sponsored they have neither NVIDIA DLSS nor FSR incorporatedwhile those sponsored by NVIDIA ended up including AMD’s upscaling technology.
Nixxes, responsible for the PC adaptations of Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, and Ratchet & Clank: A Separate Dimension, expressed their opinion on the matter, directly saying that there is no excuse for cutting support for any of them. technology because eventually the basis of these three technologies is the same.
All three use information from previous images and temporal and spatial features to scale and reconstruct the image and when one is integrated, it is very easy to integrate the others, according to the aforementioned study. AMD has yet to explain why Starfield will be limited to FSR technology, and has not answered questions about why the technology is exclusive to other games it has also sponsored, such as Resident Evil Village. , Resident Evil 4 Remake and The Callisto Protocol.

The fact that Starfield just confirmed DLSS 2 and DLSS 3 support from starting with a simple mod Made by PureDark, a well-known modder who makes money by offering various mods for a fee on Patreon, says a lot about how forced these exclusives are. If a modder can incorporate DLSS 2 and DLSS 3 into a game like Starfield, why can’t the developer himself?
I don’t think it is necessary to answer the question because it is obvious there are economic interests to block these technologies rivals. This is nothing new, promoting proprietary technologies is something that all companies have done to a greater or lesser extent, but in the end it is not good for anyone and the losers are the users.
As for the argument that it’s not wrong to give FSR exclusivity because it’s open and compatible with many graphics cards, that’s nothing more than bigotry. Those who advocate this are grasping at straws for brand favoritism and it makes no sense. Intel XeSS is also open source and works with many graphics cards, and NVIDIA’s DLSS technology is a much better alternative to FSR that can be directly implemented without the slightest effort.