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Immortals of Aveum Performance: Gets by with 8GB of VRAM, but requires power

  • August 24, 2023
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We already have the first performance test of Immortals of Aveum, one of the great champions of the graphics engine Unreal Engine 5.1 and one of the most

Immortals of Aveum Performance: Gets by with 8GB of VRAM, but requires power

We already have the first performance test of Immortals of Aveum, one of the great champions of the graphics engine Unreal Engine 5.1 and one of the most demanding games that we can find on the market at the moment, because as we will see below nor current mid-range graphics cards They are able to achieve a stable 60 FPS at 1080p with maximum quality natively, that is, without rescaling.

The performance test of Immortals of Aveum was performed by TechPowerUp and in its data we can also see the memory consumption in different resolutions. In 1080p and the maximum quality that the game consumes 7.13GBin 1440p consumption rises to 7.39GB and in 4K there is consumption 8.40 GB. It is a next-generation game based on the most advanced graphics engine, yet 8GB graphics cards have no problem.

I wanted to point this out because it’s a topic that has been causing controversy for months. This controversy began as a result exaggerations that certain media they did this because the game that was ported to PC in a terrible way, The Last of Us Part I, was consuming VRAM colossal and completely unwarranted.

Even other titles like Resident Evil 4 Remake have been used to fuel this controversy and take it to an absurd level, because after all, this game from Capcom runs without problems on graphics cards with 8 GB of VRAM. I confirmed this in my GeForce RTX 4060 review, so no, 8GB graphics cards are far from deadand in those specific cases where the consumption of graphics memory can negatively affect performance, just reduce the space reserved for textures or their quality a little and that’s it.

Introducing Immortals of Aveum

In order to play in 1080p resolution without pulling the rescaling, we need GeForce RTX 3060 or Radeon RX 6600 move in the 30 FPS range using ultra quality settings. If we want to approach 60 FPS, we will need at least a GeForce RTX 3080 or a Radeon RX 6800 XT. An interesting fact is that the GeForce RTX 4090, which is the most powerful on the market, reaches 109 FPS.

Introducing Immortals of Aveum

At 1440p, the level of demand is skyrocketing, and we’re going to need it GeForce RTX 3070 or Radeon RX 6700 XT to be able to play with 30 FPS average. If we want to reach 60 FPS with this resolution, we will need a Radeon RX 7900 XT or a GeForce RTX 4080. The GeForce RTX 4090 holds its own and registers an average of 80 FPS.

Introducing Immortals of Aveum

We got to 2160p, or 4K, whatever you want to call it. In this resolution We can only exceed 30 FPS with Radeon RX 7900 XT or GeForce RTX 4080. No current graphics card reaches 60 FPS, and the GeForce RTX 4090 remains at 43 FPS, a fact that shows just how demanding this game can be.

You have not performed performance tests using DLSS 2, FSR2 or Intel XeSSAnd that’s a shame, because it would allow us to see just how much of a difference these technologies can make. The game supports DLSS 3, but it is confirmed that this technology has not been implemented well, and that it works erratically, so it is not worth turning it on at this time.

Despite everything, I can attest to this enabling such technologies can significantly increase the FPS rate, depending on the base resolution used and the configured mode (quality, balanced or performance), so they are “necessary” for a good level of smoothness, especially for mid-range graphics cards and high-end high-end models. For example GeForce RTX 4090 it can reach an average of 64 FPS thanks to DLSSand Radeon RX 7900 XTX will get 53 frames per second on average when FSR2 is activated.

In terms of CPU, Immortals of Aveum is a game that has a huge dependence on the GPU, and from four cores and eight threads (with good IPC) it already moves well if we have a powerful graphics card. However, if we use high-end graphics cards, the processor can end up acting as a bottleneck.

Immortals of Aveum

The conclusion we can draw from all this is very clear, Unreal Engine 5 is a very advanced and very demanding graphics engine, but at the same time it has a lot of room for improvement in terms of optimization. On the other hand, it is clear that the first games that use it also have room for improvement in this regard, but it is normal that in reality It already happened at that time with Unreal Engine 4.

Note that, for example, the two best optimized games under the mentioned graphics engine are Days Gone and Gears of War 4and both arrived a few years after the launch of said graphics engine. By this I mean that it is very likely that over time developers will gradually get used to this new graphics engine and that performance and optimizations should improve as a result.

Source: Muy Computer

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