AMD FSR 3, what it is and what we can expect from this technology
- August 25, 2023
- 0
The announcement of FSR 3 takes place ten months ago, and it was AMD itself that provided the first brush strokes referring to something called “Fluid Motion Frame
The announcement of FSR 3 takes place ten months ago, and it was AMD itself that provided the first brush strokes referring to something called “Fluid Motion Frame
The announcement of FSR 3 takes place ten months ago, and it was AMD itself that provided the first brush strokes referring to something called “Fluid Motion Frame Technology”. We don’t have specific details, but everything seems to indicate that this technology will be the company’s answer to the generation of NVIDIA frames and that it will have a similar approach.
In the technical documentation for the technology, AMD literally said that FSR 3 benefits from the synergies that can be created between scaling and interpolation, and talked about the use of motion vectors and “AMD Fluid Motion” technology to generate interpolated images. This description confirms what I told you earlier that this is NVIDIA’s answer to DLSS 3.
The most important thing to be clear about is that FSR 3 is not simple frame interpolation, as it goes beyond this technology use motion vectors for more reliable and accurate estimation how the interpolated images should look like. This reduces graphical glitches in these images and helps render lighting, shadows, and moving elements correctly.
But that’s not all, AMD has dropped it FSR 3 can work with FSR 2and that you can use the information from this scaling technology to improve the final result. This means that we can apply scaling and frame interpolation of both technologies simultaneously in compatible games.
Sunnyvale has also confirmed this new technology will be very easy to implement, and that all games compatible with FSR 2 will be able to update to support it in a very simple way, minimizing the work of developers. It will also be MIT licensed, meaning it will be free and open source.
It is not yet confirmed whether FSR 3 will be compatible with all the latest generation graphics cards or if it will instead be exclusive to AMD’s latest models, but right now there are two big options. The first is that this technology be exclusive Radeon RX 7000 and that it uses new specialized cores in AI to get hardware acceleration.
The second possibility is that FSR 3 will work on both Radeon RX 7000 and older models, but work in two different ways. Detecting a Radeon RX 7000, FSR 3 could run in hardware-accelerated mode via dedicated AI cores, which should lead to more performance improvements and probably better interpolation quality than on Radeon RXs. The 6000 could work in software mode.
Anyway, we can expect from FSR 3 a significant improvement in fluidity in games thanks to this frame interpolation, which in total creates up to four intermediate frames based on the information of two adjacent frames and tries to compensate for the shortcomings of classic interpolation using motion vectors and also using the specialized AI core of the Radeon RX 7000.
will also be implemented latency reduction technology similar to NVIDIA Reflex, which changes the render queue to reduce lag caused by interpolated frames. This technology will also be very important because it is pointless to have high fluidity if the latency will be too high, so much so that it will affect the responsiveness of the game.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.