Update 2.0 will mean a before and after in Cyberpunk 2077. With this patch, the game will make a big generational leap and simply become what it should have been from the beginning. I told you this before when I was talking about the poorly optimized games controversy and the problem of wanting to ask the elm for pears.
Ultimately, Cyberpunk 2077 arrived as a cross-generational game and many of the issues it had and technical flaws were a consequence of the limitations that the CDPR had to accept so we can bring this title to PS4 and Xbox One, two consoles that have hardware from 2013 that are years out of date.
With patch 2.0, this issue is resolved. CD Projekt RED is about to introduce very deep changes that will make Cyberpunk 2077 a game fully adapted to the current generation of consoles. Thanks to that, he can do it an important leap at the technical level and will get rid of many of these shortcomings and problemsbut we must keep in mind that this will affect the requirements of the game and that we will need a very powerful PC to play it in optimal conditions.
In this sense, we already tell you that the minimum and recommended requirements of Cyberpunk 2077 That will change with the 2.0 updateand that the requirements will be the same as those we saw with its first and only DLC, Phantom Liberty. In general, the recommended requirements for 1080p and high quality will become the minimum requirements, and the recommended requirements for 1440p and ultra quality will become the recommended requirements for 1080p and high quality.

I wanted to give these benchmarks so that you can have a clearer idea of ​​the impact this update will have, but today we have to touch on a very important topic that Filip Pierscinski himself, who is the lead scene programmer at CD Projekt RED, has highlighted. Philip confirmed that this new update will allow Cyberpunk 2077 to truly take advantage of 8-core and 16-thread processors, and that It can easily bring this type of CPU to 90% utilization.
If we add to this its very high consumption of resources at the GPU level, we have an unusual scenario in the PC world where the processor and graphics could be work at full capacity for a long time. This means higher power consumption and much higher operating temperatures, and in certain cases it can compromise the stability of certain devices.
Filip Pierscinski has therefore alerted players and asked them to check the stability of their equipment and the capacity of their cooling systems, because obviously It is not the same for the processor to run with an average load of 20 or 50 percent.which is the most normal thing in most current titles if we have a CPU with 8 cores and 16 threads than having at 90% load.
Let me give you an example, the Intel Core i5-13600K, which has 6 high-performance cores, 8 high-efficiency cores and 20 threads, registers an average temperature 64 degrees in the current version of Cyberpunk 2077using a 360mm liquid cooling kit. In the scenario suggested by Filip, their temperatures they would be close to 80 degreesa level that wouldn’t be a problem in this case, but could cause real headaches on devices with less powerful cooling systems.
The best way to check if your computer will have problems in this regard is pass the Cinebench R23 multi-threaded test. This test will help us measure the stability and working temperatures in a scenario where the processor is 100% loaded.