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Unity’s decision that could increase game prices: developers get money per download!

  • September 13, 2023
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There was a major development that threw the video game world into disarray. Popular game engine unithas announced that it has made changes to its developer subscription packages.

There was a major development that threw the video game world into disarray. Popular game engine unithas announced that it has made changes to its developer subscription packages. The company will receive money per download from developers from January 1, 2024. Furthermore, if the same player installs or uninstalls and restores a game on 2 devices, the developer is also responsible for this. will have to pay extra. All of this seems likely to lead to video game prices rising.

Until now, Unity offered several subscription packages such as “Pro”, “Enterprise” and “Industry”. The developer would choose the most suitable package and pay accordingly. This will change on January 1, 2024. The developer next to the subscription package he purchased pays per download. The price per download may also vary depending on factors such as the subscription package purchased and the market in which the game is sold. In this context; a developer charges $0.005 for each game download up to $0.2 will have to pay.

Developers respond

The statement on Unity’s official website has shocked developers. So much so that some developers believe it can be abused They say they are right. An AI-powered algorithm could target a developer and force fictitious downloads. This means that the developer is financial suffer losses will suffer. On the other hand; Small independent developers say they will lose revenue as a result.

These aren’t the only reactions from developers. Pirate and demo versions also became a controversy due to the decision. Some developers claim that the sudden decision, which will be implemented just a few months later, forces developers to do so. Ultimately, every published or unpublished game is ported to a different game engine It’s not an easy job.

Unity defends itself, but there are too many uncertainties…

*New pricing table shared by Unity.

Unity has issued statements on the reasons for the decision in question. Also developers to be protected It was also said that it would continue. In their defense, Unity said that the Unity Runtime service is reinstalled every time a game is downloaded, and emphasized that they needed to increase their revenue to improve the engine. The company explained that the additional charging system will be activated when certain thresholds are exceeded and will cause a huge loss of income for developers. will not lead argues.

Let’s explain this as follows: Let’s say there is a developer who uses Unity Plus. Once this developer reaches $200,000 in revenue and 200,000 downloads, he will have to pay $0.2 for each download. If you are a developer with a Pro plan after the threshold has been crossed It pays $0.15 for up to 100,000 downloads, and $0.075 for each download between 100,001 and 500,000. Finally; Unity is a developer tool reporting system Let’s also say it will create. The developer can report fake downloads through this system. Of course, we don’t know yet whether this system will be effective or not…

Source: Web Tekno

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