This is what the Nintendo Switch 2 should be perfect for
- October 20, 2023
- 0
The rumor mill continues its quest to once again focus on the Nintendo Switch 2, the highly anticipated console that could become one of the best notebooks in
The rumor mill continues its quest to once again focus on the Nintendo Switch 2, the highly anticipated console that could become one of the best notebooks in
The rumor mill continues its quest to once again focus on the Nintendo Switch 2, the highly anticipated console that could become one of the best notebooks in the big N and that in principle it should retain the hybrid approach of the original, that is, it will be possible to use it as if it were a desktop console thanks to the dock mode.
According to one of the latest rumors Nintendo Switch 2 will support DLSS 3.5which can be misleading as we are only talking about flash reconstruction and Super resolution, meaning frame generation would be left out of the equation. That’s totally plausible, but what’s really interesting about this console is the support Generating NVIDIA images.
So many rumors made me stop and think for a moment. What the Nintendo Switch 2 really should have to make it the perfect console, and the truth is that I’m pretty clear about it, because it’s not really a complicated question. I know many of you are looking forward to the launch of this console and I won’t lie to you, I am interested too and maybe if it lives up to my expectations I will end up buying it.
For this reason, I decided to share with you this article, in which we will look at the conclusions that I have reached. You will find in them everything I think the Nintendo Switch 2 should have to be perfect and stand as a very tough opponent capable of standing up to Sony and Microsoft consoles. Keep that in mind that would be my idealand therefore some things may not be fulfilled.
This would mean fitting a graphics core based on the Ada Lovelace architecture, in fact this model is the one NVIDIA uses in the GeForce RTX 4050 Mobile. With this architecture, the Nintendo Switch 2 would offer and access higher graphics performance all the optimizations that Ada Lovelace includes, SER, 3rd generation RT cores, 4th generation Tensor cores and full support for DLSS Super Resolution, beam reconstruction and image generation.
With DLSS Super Resolution Nintendo Switch 2 could easily reconstruct and rescale the image from 1080p to 4K, offers an excellent level of quality. Those of you who read us daily already know how well this technology does its job and how different it is compared to other scale changes that don’t rely on artificial intelligence.
Ray reconstruction would help improve the quality of ray tracing and could slightly reduce its impact on performance and frame generation would greatly improve fluidity and it would reduce the CPU bottleneck by creating completely independent intermediate frames.
It is important that the processor has more than 8 cores because some are reserved for the operating system and applications. For example, on the original Nintendo Switch one of its four active cores is reserved for this taskso on the Nintendo Switch 2 it is likely that two cores will be needed to fulfill this function.
Moving from a quad-core configuration to an octa-core one would allow the Nintendo Switch 2 to offer much higher performance, would reduce the CPU-level bottleneck and leave us with an optimal configuration move more advanced games. On the other hand, it would also give the console a longer lifespan.
Given the limitations that the Nintendo Switch 2 might have on the TDP level, it is clear that the combination of an ARM CPU with more than 8 cores and an AD107 GPU would force some sacrifices, but it would not be a problem, since eventually the operating frequencies can be reduced and the shaders can be trimmed to create an SoC TDP between 15 and 30 wattswhich should be the recommended level for a console of this type.
I’ve seen rumors that talk about configurations between 8 and 12 GB of memorybut we must bear in mind that these numbers could Not reaching the goal because there is also a section that must be reserved for the operating system and core applications. We also have to remember that we are talking about unified memory and that it is used as VRAM and as RAM.
Ideally, it should have a Nintendo Switch 2 16 GB LPDDR5X memory, something that would be totally possible and wouldn’t make a big difference in terms of cost, but would make a big difference in terms of performance and compatibility. It would also make things easier for developers as it would have the same amount of memory as the PS5 and Xbox Series X.
All in all, if the Nintendo Switch 2 arrived configured with 12 GB of LPDDR5X we would be at an acceptable levelbecause the Xbox Series S has 10 GB of GDDR6 memory and forms the basis of game development for the current generation of consoles.
As for storage, that’s clear A PCIe SSD would be necessary to reduce load times and optimal movement of advanced graphics engines, and that it should have at least 256 GB capacity, as a lower capacity would run out too quickly.
That would be the level the AD107 GPU is at would feel comfortable and in which we could find the most optimal relationship between image quality and performance. Mounting a screen with a higher resolution would make no sense either in terms of screen size (pixel density per inch) or graphics core performance.
The use of an OLED-type panel should positive impact on image quality and would make a big difference compared to the traditional LCD panel and at the same time it would help to improve the autonomy. This component would have a significant impact on the selling price, but I think given the current situation, Nintendo should go straight from LCD to an OLED panel.
Unfortunately, I have seen most of the rumors They point to the use of an LCD panel in the Nintendo Switch 2, So the Big N may decide to launch this version first and leave the OLED panel variant for later, as was the case with the current model then.
Cover image: Yanko Design.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.