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Possible performance of Nintendo Switch 2 sa without DLSS in 4K

  • November 6, 2023
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The performance of the Nintendo Switch 2 is one of the most interesting topics at the moment. Thanks to the latest leaks we’ve seen, we’ve got a pretty

Possible performance of Nintendo Switch 2 sa without DLSS in 4K

The performance of the Nintendo Switch 2 is one of the most interesting topics at the moment. Thanks to the latest leaks we’ve seen, we’ve got a pretty solid idea of ​​what to expect from the big N’s next console, but Digital Foundry has taken it to another level in an interesting video simulate what actual performance might be, approximately. said console.

For this they used mobile GPU GeForce RTX 2050 with 4 GB graphics memory at 750 MHz. Although it’s a GeForce RTX 20 series, this graphics card uses the Ampere architecture, specifically the cut-down GA107 graphics core, which is the same one found in the GeForce RTX 3050.

The specified graphics card is configured with 2048 shadersit has 64 texture units, 32 raster units, 16 second-gen RT cores, 64 third-gen tensor cores, a 64-bit bus, and 4GB of GDDR6 at 14GHz. It is important to keep in mind that this GPU has a TGP of 30 watts and that it is a dedicated solution, which means that the version adapted to the Tegra SoC for the Nintendo Switch 2 would have lower performance and consume less power.

To better understand this, I remind you that the performance of the Nintendo Switch 2 will be limited by the use of SoC, where CPU and GPU share packaging and TDP, and that given the space and weight limitations of a portable console, I don’t think the big N will go above 25 or 30 watts, max. That TDP level budget will be split, as I said, between CPU and GPU.

Nintendo Switch 2 performance

Possible Nintendo Switch 2 specs

  • 8-core ARM Cortex-A78C processor.
  • Ampere GPU with 1536 shaders.
  • 128-bit bus with bandwidth up to 102.4 GB/s depending on memory speed.
  • 12GB or 16GB single LPDDR5.

With all that in mind, the truth is that Digital Foundry’s video is very accurate, well-founded, and allows us to a pretty realistic idea of ​​the possible performance of the Nintendo Switch 2. If we look at the performance, we find very good numbers, as we will see in the examples I leave below:

  • Death Stranding: Default quality (at PS4 level) reaches 35 FPS in native 1080p and 52 FPS in native 720p. With DLSS in quality mode and 1080p performance rises to almost 45 FPS on average.
  • Cyberpunk 2077: With the medium quality configuration, we averaged between 30 and 40 FPS at native 720 resolution. With DLSS in quality mode, you can play in 1080p at 30 FPS, although they are not completely stable.
  • Plague Tale: Requiem: in 1080p with low quality and balanced DLSS it maintains 30 FPS with no problems.
  • Management: low quality, medium quality ray tracing reflections and 1080p with balanced DLSS maintains 30 FPS.

The digital foundry also answers the question If it were possible to watch 4K games on Nintendo Switch 2 thanks to DLSS Super Resolutionand the answer is yes, albeit with nuances as it would depend on the specific requirements of each game. For example, with Death Stranding in 4K, low quality and with DLSS in ultra performance mode, the experience would not be good because we do not reach 30 stable FPS, but it may be possible in less demanding titles better adapted to the console. 4K with 30 FPS completely stable.



Source: Muy Computer

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