If GTA VI runs at 30 FPS on PS5, it will also run at 30 FPS on PS5 Pro and the CPU is to blame
December 13, 2023
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GTA VI launch confirmed for PS5 and Xbox Series What performance will these consoles be able to offer? with this new installment of the famous franchise and how
GTA VI launch confirmed for PS5 and Xbox Series What performance will these consoles be able to offer? with this new installment of the famous franchise and how it could work on the PS5 Pro, the long-awaited intergenerational refresh of Sony’s console.
We can clarify some important things from the first trailer. The first is that GTA VI will bring a huge number of NPCs to the scene, which means It will be very demanding on the CPU level. Second, thanks to Digital Foundry, we were also able to discover that it appears to be using a species hybrid ray tracing which mainly affects lighting.
If we add to all this quality at the level of geometry and rendering, as well as the size of the city, it is clear that we are in for a game that may end up setting a new tech ceiling. Rockstar will do their best to optimize it on PS5 and Xbox Series S and Series X, and in theory will do the same on PC, which is why they delayed said version.
GTA VI at 30 FPS on PS5… and also on PS5 Pro
Everything I saw in the trailer it occurs to me that GTA VI will run on PS5 at 30 FPSand also on the rest of the current generation consoles. Remember that by the time GTA V hit the then next generation consoles, the PS4 and Xbox One, it was running on 30 FPS and 1080p resolution.
GTA VI will set a new level of demand at the GPU level, but It will also do this at the CPU level for three big reasons:
More NPCs on screen.
Improved physics and animations.
More advanced AI for NPCs.
Now we are clear to reach 60 FPS a relatively powerful CPU is requiredand the one used by PS5 and Xbox Series X-Series S It is below the Ryzen 5 3600. The CPU used by these consoles could be insufficient to achieve a completely stable 60 FPS in GTA VI, since the PS4 and Xbox One CPUs were already with GTA V, in which case it would be most normal for Rockstar to go with Fixed. 30 FPS.
Because the PS5 Pro will retain the PS5 CPU and it will only slightly improve the speed of work We shouldn’t expect any miracle like what happened back then with the PS4 Pro, a console that also pushed GTA V to 30 FPS like the PS4. The CPU will once again be the big bottleneck of the current generation of consoles, although admittedly it won’t be as severe as the previous generation.
We don’t have specific details on the screen resolution yet, but in the case of the PS5 and Xbox Series X, I think it’s most likely that we’ll find rendering in 1080p and upscaled to 4K with dynamic resolution at the best case. As for the Xbox Series S, the game should run in dynamic 1080p. Dynamic resolution is automatically adjusted up or down to maintain a stable FPS rate depending on the graphics load at the time.
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.