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PS5 Pro will have intelligent upscaling similar to NVIDIA DLSS

  • December 17, 2023
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Development of the PS5 Pro is still ongoing, and according to the latest information, it will be a console that bets everything on the GPU. This means that

Development of the PS5 Pro is still ongoing, and according to the latest information, it will be a console that bets everything on the GPU. This means that the most important difference in terms of performance between it and the PS5 will be in the graphics processing unit, and that the rest of its specifications They will only receive minor improvements.

This information the house perfectly with the PS5 Pro specs we’ve seen in recent months, but recently a new leak has surfaced that ensures that this console will bring another very important news that we haven’t heard anything about yet, namely new intelligent scaling technology which would be designed by Sony itself and use proprietary hardware.

What does it mean? Well, very simple, which is what the PS5 Pro could count on new hardware specialized in artificial intelligence and inference accelerate the new technology of intelligent rescaling and image reconstruction. Both would be developed by Sony, and yes, the basis of it all is similar to what we find in NVIDIA DLSS Super Resolution, the most advanced image resizing and reconstruction technology that exists in the mainstream consumer market right now.

PS5 Pro

The impact this could have on console performance would be significant, as it would allow rendering resolutions to be reduced to very low levels such as 720p and upscale to 1440p or even 4K while maintaining much higher image quality than we would have with AMD FSR rescaling technology thanks to the work of hardware-accelerated AI algorithms.

This would obviously improve performance, but we have to keep that in mind The more we lower the resolution, the bigger the CPU bottleneck it generatesand on the PS5 Pro we’ll have the same Zen 2 processor trimmed from the PS5 running at a slightly higher frequency, so developers will have to be careful about balancing the GPU consumption.

In this sense, the use of very low resolutions with intelligent rescaling may be the key to getting the PS5 Pro to work with ray tracing without completely drowning it out and the source of this information totally agrees with me as he suggested that with intelligent rescaling this console could double the ray tracing performance.

Sounds good on paper, but considering The PS5 has huge limitations When using ray tracing, it’s true that doubling that little base wouldn’t be impressive at all. Keep in mind that this console is barely capable of handling ray tracing applied to shadows in Dying Light 2 at 1080p while maintaining an average of 30 FPS, so doubling the performance would mean maintaining 60 FPS with the same configuration.



Source: Muy Computer

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