Sony and Siemens At CES 2024, they surprised by announcing a augmented reality (XR) headset. in response to the Apple Vision Pro. The Japanese company already has some experience in this segment, which meant that its device includes several things that Apple lacks.
When it comes to Sony-Siemens augmented reality headset features, it includes two OLED microdisplays that work in 4K resolution, Qualcomm XR2 processorcontrols and a design that references the PlayStation VR2, which shouldn’t be surprising given what we’ve already explained.
Although the case reported by Sony-Siemens is in response to Apple’s Vision Pro, the approaches of each product appear to be different. While the Vision Pro is aimed more at consumers and professionals, the helmet announced by Sony and Siemens seems to be aimed more at gaming. However, it would be very strange for a helmet model to sacrifice features, mostly because it would give wings to the competition.


As for features that the Sony-Siemens helmet has that the Vision Pro does not, these are the features folding facial interfacewhich serves to raise the front and “return to reality” without having to remove the helmet from the head and portable controllers and pointerwhich are said to open the door to games and allow working with virtual spaces.
Some major corporations, including Meta (formerly Facebook’s parent company), have been working on virtual reality, augmented reality, mixed reality, and augmented reality headsets for years. However, a Despite attempts to bring this sector closer to the masses, the fact remains that its exploitation has not ended and the reality is that it’s not very interesting. You just have to see that the PlayStation VR2 has a much lower demand than expected, and that Half-Life: Alyx, which had a big impact at the time and received a lot of praise, ended up being more of a one-off. success than trend change. Added to all of this was the abject failure that was the Metaverse, another thing that almost nobody cared about in the end.
Apple, Sony, Meta and Valve may all sell impressive helmets, but so far their moves seem more focused on filling a niche than trying to make a lot of money in a sector that hasn’t quite taken off on a commercial level, and which perhaps owes much of its growth to pornography.