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The PS5 Pro will be advertised as a 4K and 120 FPS machine, even though it really isn’t

  • February 21, 2024
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Sony has been clear about how it plans to promote the PS5 Pro, such as 4K console capable of reaching 120 FPS. To some of you, this may

The PS5 Pro will be advertised as a 4K and 120 FPS machine, even though it really isn’t

Sony has been clear about how it plans to promote the PS5 Pro, such as 4K console capable of reaching 120 FPS. To some of you, this may seem like news, in fact the source of the report says it as if it were, but the truth is that he already did it with the PS5, so in fact the Japanese company would repeat the same strategy as without further ado with the current model.

Promote PS5 with Sony They also screen printed the 8K logo on the box of the console, which suggests that this is a system capable of working with the specified resolution, which is true, but that it is limited to multimedia content and extremely simple games. This resolution is beyond the reach of any current console in minimally complex games.

Will the PS5 Pro be a console capable of moving games in 4K at 120 FPS?

Box PS5 4K 120 FPS

Well, noin fact this console will not be able to achieve this resolution in most games natively and rescaling will be required. This has already happened with the PS4 Pro, a console that was advertised as a 4K system but actually had to resort to checkerboard to achieve this resolution, a spatial rescaling technology that has been key since its launch.

On the topic of 120 FPS, it is important to remember that in this sense we need not only a powerful GPU, but also you need a high performance CPU so the FPS rate can reach such high levels. The PS5 Pro will have an RDNA 3 GPU with 3,840 shaders clocked at 1.8GHz and a Zen 2 CPU between 4GHz and 4.4GHz, according to the latest rumours, meaning it will be only slightly faster than the PS5 CPU.

The PS5 Pro GPU will have a higher number of shaders, but operating frequency very low and typical limitations of any APU-integrated graphics solution. For comparison purposes, the Radeon RX 7800 XT, which has 3,840 shaders, can reach 2,700 MHz without any problems, allowing us an increase of 900 MHza number that represents a huge difference in raw power alone.

Alan Wake 2 setup on PS5, courtesy of Digital Foundry.

PS5 now they have trouble maintaining a steady 60 FPS in current games in performance mode, a mode that also usually starts at a lower resolution than 1080p. For example Alan Wake 2 renders at 847p and upscales to 1440p in the said console using an additional graphics configuration v low quality. Despite all that, it can’t maintain a steady 60 FPS, so it’s a fantasy to think that the PS5 Pro will be able to hit native 4K and 120 FPS.

According to the latest rumors, the PS5 Pro will use intelligent scaling a similar approach to NVIDIA DLSS. We don’t have specific details yet, so I don’t know if the acceleration of said technology will be done in the AI ​​cores, which should integrate the RDNA 3 GPU of that console, or if, on the contrary, it will have another type of specialized hardware to perform the task.

When will the PS5 Pro arrive and how much will it cost?

This console is expected to arrive between the third and fourth quarters of the year, and should be available in two versions, one with an optical drive and one without said drive. However, it is rumored that Sony could launch this console in a single version with an integrated optical drive. It makes sense, but nothing is confirmed.

The sale price of the PS5 Pro will be between $600 and $649 in the version with an optical drive and between $500 and $549 in the version without an optical drive. It goes without saying that to launch at these prices, the company will have to adjust the prices of the PS5 in its two versions. In this case, it would make sense for both to drop by $100-euro to make room for the PS5 Pro.

Source: Muy Computer

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