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PS5 Pro will improve PS5 games with PSSR and have more memory

  • March 20, 2024
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PS5 Pro specs leaked a few days ago are real so much so that Sony decided to launch an internal investigation to find out how all this information

PS5 Pro specs leaked a few days ago are real so much so that Sony decided to launch an internal investigation to find out how all this information could have been leaked to the media in such detail. The fact is that the trickle of information doesn’t stop, and it does today new details interesting to share with you.

Digital Foundry has shared a very interesting video where they review some of the most important PS5 Pro keys and leave us with details that definitely deserve our full attention. This media confirms that the console’s intelligent scaling technology, known as PlayStation Spectral Super Resolution (PSSR), It can be easily implemented into any existing gamewhich means it will enable improve PS5 games with very little effort.

Said scaling technology would be significantly above what AMD FSR 2 currently offersbecause through the use of artificial intelligence, it would not only retain more sharpness and superior graphic quality during the reconstruction and rescaling process, resulting in a sharper and cleaner image, but should also scale better in performance and presentation, among other things, with fewer ghosting issues and glitter.

The performance improvements that PSSR would offer should also enable PS5 games run at a higher frame rate per second on the PS5 Pro, and this could make a huge difference especially in ray tracing games, which were very demanding on the said platform and only ran at 1080p at 30 FPS. Dying Light 2 is undoubtedly one of the best examples.

PS5 Pro generated by artificial intelligence

PS5 Pro: higher performance in ray tracing and 13.7 GB free

In the video, the Digital Foundry team also talks about other important aspects, such as the increase in ray tracing performance, and admits that it is not so clear that it will be possible to make the jump between 3 and 4 times the performance that they expected. we saw on the PS5. They maintain a conservative attitude, although without taking anything for granted, and They are more inclined to believe that the PS5 Pro could double the PS5’s ray tracing performance.

Another important issue is the amount of memory of the PS5 Pro it will retain the 16GB unified memory configuration which we saw in the PS5 and a 256-bit bus, but it will run at 18 GHz and Sony’s new console will have access to more of said memory. 12.5GB is free for games on PS5 and 12.5GB on PS5 Pro 13.7 GB will be freemeaning an increase of 1.2 GB.

This could be very beneficial when working with BVH textures, which are used to calculate ray reflections and have a high memory dependency, but how will Sony free up the 1.2 GB of extra memory on the PS5 Pro? All indications are that it will resort to the same trick that we saw in the PS4 Pro, namely that It will integrate a block of slower DDR5 memory, probably 2 GB, and this will be reserved for secondary applications system.



AI generated images.

Source: Muy Computer

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