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AMD FSR 3.1 promises quality improvements and Xbox compatibility

  • March 21, 2024
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I have already told you several times that FSR technology must improve, both in its upscaling and frame generation versions, a reality that AMD is fully aware of

AMD FSR 3.1 promises quality improvements and Xbox compatibility

I have already told you several times that FSR technology must improve, both in its upscaling and frame generation versions, a reality that AMD is fully aware of and is finally facing. Announcing AMD FSR 3.1 technology It’s a step in the right direction and a much needed step so that it can continue to be an interesting option in a market where NVDIA DLSS is arguably the most advanced solution in general.

Development of AMD FSR 3.1 is progressing at a good pace and according to the Sunnyvale giant, it will available sometime in the second quarter of this year, But what improvements exactly does it bring and how does it intend to differ from the current version? Well, we will see that in detail in this article, but before I dive into this issue, I want to emphasize that when we talk about FSR 3.1, we mean both AMD’s scaling technology and frame generation technology.

AMD FSR 3.1, these are its improvements

AMD has confirmed that this technology is an evolution of FSR 3, which will improve the image quality obtained after the scaling process, as well as image stability. We can wait less problems with ghosts and also Less flickering and better detail retention smaller ones that would break and disappear completely with FSR 2.2.

In the first image we can see the rescaling that brings AMD FSR 3.1 in operation and in the second image we have the result with FSR 2.2. The difference is very big and the reduction of the problem with ghosts that are those ghost tracks left by moving objectsIt’s spectacular.

In the two images above we see the problem of flickering and image stability. AMD FSR 3.1 is on the right, and while it still has stability and flickering issues, the improvement over FSR 2.2 is substantial, no doubt about it. We can also expect fewer shimmer issues, which are abnormal reflections in images.

Another important innovation that AMD highlighted is separation of frame generation from FSR upscaling, which means we can use this technology with other scaling technologies like NVIDIA DLSS.

This is more important than it seems because as I told you before the quality of image generation is affected by the quality of the edited images you use during the generation process. By using more advanced scaling and image reconstruction technology, which is able to preserve higher image quality and a greater level of detail, the result that the generation of AMD frames will offer will be much better.

Finally, AMD has confirmed that this new technology will support Vulkan and have a Full integration with the Xbox development kit, meaning it could be available in future Microsoft console games. And speaking of games, one of the first to support this technology will be Ratchet & Clank: A Dimension Apart.

AI generated cover image.

Source: Muy Computer

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