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PS5 Pro will make clear demands on developers

  • March 31, 2024
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Thanks to the leaks that have occurred in recent weeks, we know that the PS5 Pro will improve PS5 games and that developers have new development kits available

Thanks to the leaks that have occurred in recent weeks, we know that the PS5 Pro will improve PS5 games and that developers have new development kits available that will allow them to natively present, improvements in your next games. These improvements will focus on specific aspects such as resolution, fluidity, and graphics quality, and it appears that they will also cover ray tracing.

New information shared by Insider Gaming allowed us to clarify the issue of next-gen game enhancements and the requirements that Sony plans to impose on game developers to come up with “PS5 Pro Enhanced” certification. Overall, we are talking about three key requirements, which will be listed as follows:

  • 4K resolution thanks to PSSR upscaling.
  • Stable 60 FPS in games.
  • Add or enhance ray tracing effects.

These enhancements apply about the base game for PS5. For example, if a particular game coming to the PS5 has a native resolution of 1270p and is upscaled to 4K using FSR 2, moves at 30 FPS and does not have ray tracing, a developer who wants to obtain “PS5 Pro Enhanced” certification must thoroughly optimize said game and to make sure it runs in 4K with PSSR upscaling, 60 FPS and has ray tracing on said console.

In theory, developers They will have no problems with fulfilling these three goals. as the PS5 Pro will have a much faster unified memory, it could also have 1.2 GB of free GDDR6 memory, will have a GPU that will be 45% faster in rasterization and will offer excellent performance in ray tracing, thanks to the switch to the new AMD RDNA 3 architecture , although it is said to have RDNA 4 functionality.

Existing PS5 games can also receive this certification if improvements are introduced to allow you to take advantage of the new PS5 Pro hardware. Along those lines, Sony has planned requirements similar to those we’ve seen before, albeit a bit more flexible:

  • Increase target resolution for games running at fixed resolution on PS5.
  • Increase the maximum target resolution in games that run at variable resolution on PS5.
  • Improve target frame rate in games running at fixed frame rate on PS5.
  • Introduce ray tracing effects or improve these effects in games that already implement them.

I will give you a more specific example to make it easier to understand. Dying Light 2 runs on PS5 at 1080p, ray tracing limited to shadows and ambient occlusion, and 30 FPS. To get a better certification for the PS5 Pro, you’d have to drop the resolution to 4K, go to 60 FPS, and extend the ray tracing to reflections or lighting at a minimum.

AI generated images.

Source: Muy Computer

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