One of the most frequently repeated criticisms against star field The thing is, it’s not a game that’s specially optimized. This was mainly said on PC, but perhaps more than one did not like that the game only ran at 30 frames per second on the Xbox Series X, the powerful model of the latest generation of Microsoft consoles.
Fortunately, another update that is about to arrive on the version star field for Xbox allows increase the number of frames per second per burst. If the monitor does not support VRR, the available options will be 30 and 60 frames per second.
Update star field for Xbox Series will not only allow you to adjust the frame rate, but will also include the ability to prioritize visual quality or performance in each of the frame-level options. If the user selects Visual Quality mode, the game will do its best to maintain high resolution and a high level of effects and NPCs, while Performance mode lowers the resolution and level of effects and NPCs. In both modes, of course, the base resolution is adjusted according to what is on the screen.
Bethesda recommends enabling performance mode if you intend to play at 60fps or higher. On its part, if it is carried out star field On the Xbox Series Preferring good visual processing or greater fluidity depends on the user’s priorities, and of course this brings the Xbox Series version closer to the PC configuration level.

May update for star field will bring a map review increase readability on all platforms. The new design displays 3D images of terrain, buildings and objects such as trees and rocks provide more complete and accurate information, except that these are details that do not hurt to be on the map. Another thing coming are difficulty setting options on land and in ship battles and navigation markers in the planet walking environment.
May update for star field Arriving, barring any last-minute surprises or inconveniences, on May 15, 2024 for Xbox and PC. Improvements aside, it’s a little curious that Creation Engine 2, the engine used by the game, has apparent trouble running at 60fps on the ninth-gen console. Creation Engine 2 is the successor to the previous version of the same engine, which in turn is based on a fork of the Gamebryo engine that was used in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion and Fallout 3. For this reason, some define Creation Engine 2 as ” Morrwind” with vitamins, although Id Software was somewhat involved in the implementation present in the Fallout 4.