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Rescaling in games is essential, and Unreal Engine 5 is to blame

  • June 13, 2024
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Native resolution is gradually becoming “extinct species”. The use of rescaling in games has been promoted for years, and the truth is that whether we like it or

Native resolution is gradually becoming “extinct species”. The use of rescaling in games has been promoted for years, and the truth is that whether we like it or not, it is logical, because this technology offers very important advantages that make playing at native resolution not worth it in specific cases.

By using upscaling in games, we can significantly improve performance, but that’s not all. Depending on the resizing technology we use, we even improve the image quality, which means that the game will not only be better with a certain configuration, but it will also look better.

This is exactly what happens when you use NVIDIA DLSS 2 Super Resolution in quality mode, thanks to the intelligent reconstruction and anti-aliasing process it applies. The differences are easy to see for objects at medium distance as well in the finest details placed at great distancesas we can see in the attached picture.

NVIDIA DLSS 2

Intel XeSS also achieves a very good result, but with other basic rescaling technologies that do not use artificial intelligence There is a distinct loss of both sharpness and level of detail. This loss worsens as the scaling quality level decreases, as the number of pixels used as a starting point for scaling decreases.

Unreal Engine 5 and game scaling: it’s not an option, it’s a must

When rescaling started making its way into the PC world thanks to AMD and NVIDIA It was created as something optional, but with the passage of time and the change of generation, It has become something that is almost a dutyespecially in demanding triple-A games based on Unreal Engine 5.

Speaking on this topic, the co-founder of Infuse Studios said that Unreal Engine 5 is a graphics engine that it was designed from the ground up to work with scaling technologies. So much so that it comes with its own built-in scaling technology known as TSR.

In his opinion, Unreal Engine 5 is a very demanding graphics engine which requires scaling in games to achieve acceptable performanceespecially in 4K. If we analyze the performance data offered by some of the most important games developed with the mentioned graphics engine, we realize that they are telling the truth.

For example, Remnant II at launch achieved about 90 FPS at 1440p at max quality running on a GeForce RTX 4090, but When increasing the resolution to 4K, the performance dropped to 40 or 45 FPS on average depending on the area. This means that the performance is reduced by half, and confirms the words of the co-founder of Infuse Studios.

He knows what he’s talking about, as his next project, Spirit of the North 2, uses Unreal Engine 5. We mustn’t forget that this graphics engine is a big standard of the generation we’re in, and that it will continue to power some of the biggest games to come , like the new Gears of War, so it’s clear that We have a rescaling for a moment.

Source: Muy Computer

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