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NVIDIA DLSS could be able to render full textures, objects and characters in games

  • June 22, 2024
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NVIDIA DLSS had a pretty weak start. I perfectly remember that the first version of this technology was a very average smart upscaling it blurred the picture too

NVIDIA DLSS had a pretty weak start. I perfectly remember that the first version of this technology was a very average smart upscaling it blurred the picture too much generating a loss of sharpness so large that it did not compensate for the performance gain we achieved in games when applying it.

With NVIDIA DLSS 2 there has been a big change, and that’s when we really saw that AI applied to real games has a lot of potential, and that it can not only significantly improve performance, but also be able to maintain a good level of image quality. You already know that depending on the selected quality mode, this technology can even improve the result we would get by running the game in native quality.

From there, NVIDIA made two very important advancements with DLSS 3 and 3.5. She introduced the first AI framework generationwhich generates another frame for every two frames rendered in the traditional way, and the second frame AI beam reconstructionwhich is an intelligent noise reduction technique capable of improving both image quality and performance.

NVIDIA DLSS 3

The advancement of artificial intelligence applied to gaming has been impressive and it has to be acknowledged that NVIDIA has been a big promoter of this technology. In an interview, the company’s CEO Jensen Huang confirmed that they want to continue to be the engine of artificial intelligence applied to gaming. gave us a few glimpses of what to expect NVIDIA DLSS in future revisions.

According to Jensen, this technology could be improved enough to be able to completely generate quality textures, objects and even entire characters. For example, AI made it possible to achieve scenes four traditionally rendered characters and two more AI-generated characters. This would significantly reduce resource consumption and could significantly improve performance.

NVIDIA’s CEO didn’t specify when these new AI applications in games might arrive, and He also did not go into detail about DLSS 4which will be the next major revision that the green giant will launch, probably at the same time as the debut of the GeForce RTX 50, which will hit the market later this year.

The truth is, I really want to see what NVIDIA surprises us with this year. As I said, we still don’t have official information, but I believe that with DLSS 4, the green giant will once again focus on reducing the load that the GPU has to face, through artificial intelligence, thereby improving performance. I’m not so clear if this new version will be compatible with GeForce RTX 40 and older or if it will be exclusive to GeForce RTX 50.

Source: Muy Computer

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