What resolution and performance will GTA 6 have on PS5, Xbox Series X and Xbox Series S
- August 23, 2024
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GTA 6 will be a very challenging game. A few days ago I shared with you a special where I checked what type of PC we will need
GTA 6 will be a very challenging game. A few days ago I shared with you a special where I checked what type of PC we will need
GTA 6 will be a very challenging game. A few days ago I shared with you a special where I checked what type of PC we will need to move it, and the conclusion that this article left us with is that it would be ideal to have a configuration that is slightly better than PS5 hardware.
On consoles, we won’t have to worry about meeting the minimum requirements because GTA 6 will be optimized and modified in order to accommodate the PS5, Xbox Series X and Xbox Series S. This means that both the resolution and the quality of the graphics will be reduced depending on the performance of each of these consoles.
Obviously, adapting the game for the Xbox Series S will have to make important sacrifices, not only in resolution, but also in the game’s graphic quality. Given this console’s limitations in terms of graphics performance and available memory, these cuts should be quite significant and They would even affect the quality of the textures.
That’s the bet of the experts at Digital Foundry, who are completely convinced that it would be a completely possible goal on both consoles. The truth is that it seems like a pretty reasonable bet, but I think we can’t rule out the possibility that both consoles can incorporate performance mode that renders at 1080p resolution and in return offers 60 frames per second.
Aiming for 1440p and 30 FPS would be the native resolution as they make no mention of dynamic resolution or scaling. Maybe both consoles rescale from this resolution to 2160psomething we’ve already seen in previous games. This would be equivalent to using a rescaler like AMD’s FSR in quality mode.
Both consoles will have the same graphics quality a certain parityand I think we will most likely find ourselves with the configuration similar to medium quality on PCprobably with some specific things at a lower level and others at a higher level, as is the case with most current titles.
GTA 6 was said to use ray tracing, but this not confirmed and using such heavy tech for a game like this could completely sink performance on consoles, so I really don’t see it as something possible unless it’s a very poor and limited implementation.
Microsoft is much more limited on the hardware level than the Xbox Series X and this could cause GTA 6 to have to be rendered. at 720p or even lower out of it by resorting to dynamic resolution and changing to 1080p while maintaining speed 30 frames per second.
There are games that don’t have two modes on the Xbox Series S due to their performance limitations, and I think GTA 6 could be one of them. Regarding the graphics quality of the version of GTA 6 for this console we can expect important differences compared to the PS5 and Xbox Series S version, and that would affect the graphics settings in general, including things as basic as texture quality.
In general, I think GTA 6 will most likely work with the configuration equivalent to low quality mode on PC, and with some modifications even below this level, which can only be achieved on consoles through specific optimization used and applied by developers.
We currently have nothing confirmed about this game except for its release date, which is slated for late 2025, so all the information I’ve given you in this article is estimates from industry experts. As such, they are credible and have a technical foundation, but ultimately Rockstar has the final say, so we’ll have to wait for the GTA 6 launch to really see how this title will perform on consoles.
GTA 6 is expected to run at 720p or lower with dynamic resolution on the Xbox Series S, according to an expert at Digital Foundry. pic.twitter.com/sCp7ruspWz
— GTA 6 Countdown ⏳ (@GTAVI_Countdown) August 22, 2024
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.