How the PS5 Pro will perform in rasterization and ray tracing, everything we know
- September 3, 2024
- 0
What kind of performance will the PS5 Pro be able to offer is one of the questions most asked by fans of the Sony console, as well as
What kind of performance will the PS5 Pro be able to offer is one of the questions most asked by fans of the Sony console, as well as
What kind of performance will the PS5 Pro be able to offer is one of the questions most asked by fans of the Sony console, as well as those who are thinking of buying the said console to get on the current generation bandwagon. the most powerful model.
The truth is, still nothing is confirmedbut the possible specifications of this console have been leaked on several occasions, and the latest ones were not only verified by media and sources that were as important as reliable, but Sony also asked for the removal of a video where many things were said about the PS5 Pro.
Sony goes so far as to demand the video be removed says a lot about the veracity of the information it leaked, and that’s a good thing, because it means that the information given is more reliable than we imagined, and that it’s very likely that everything said in the video was true.
The video in question detailed specific topics regarding the PS Pro’s performance in both rasterization and ray tracing, and also allowed us to to find out the existence of PSSRintelligent scaling technology that will rely on specific 300 TOP hardware to perform similarly to NVIDIA DLSS and Intel XeSS.
To answer this question, we need to have an approximate value of the PS5 Pro GPU performance Thanks to the leaks that have been made, I know that the said GPU will have the configuration 3840 shaders, and will run at maximum speed 2.35 GHz. This means it will have a performance of 18.04 TFLOPs in FP32.
However, it should be taken into account that this GPU will use the RDNA 3 graphics architecture, although it will include some exclusive technologies from RDNA 4, which means that its shaders will have double editionand that its theoretical maximum power at FP32 doubles, which leaves us real value 36.08 TFLOPs.
With this data we can now outline which graphics card the PS5 Pro GPU will be equivalent to, and as I told you then, its closest equivalent will be Radeon RX 7700 XTwhich has a performance of 35.17 TFLOPs. Again, an important detail to consider is that this graphics card uses the RDNA 3 architecture, which means that the Sony console GPU would have a more advanced architecture.
Radeon RX 7700 XT is a graphics card it gives the best in 1440p resolution. It works well at 4K, but it’s not an ideal scenario for a graphics card of this type, as it has a 192-bit bus and uses an infinite cache of only 48MB to generate bandwidth spikes.
In the case of the PS5 Pro, the GPU configuration will be very different, as it will use a 256-bit bus and be connected to GDDR6 memory at 18 Gbps, which leaves us with bandwidth 576 GB/s. It will not have an infinite L3 cache, because this element does not fit in the APU, in fact, in the Radeon RX 7700 XT it is externalized, so it compensates for this lack with more bandwidth thanks to the use of a 256-bit bus.
I didn’t include dedicated hardware for AI acceleration, since in theory it will be integrated independently of the GPU and has nothing to do with AMD, but it will be a solution developed specifically by Sony for its console. Its power could reach 300 TOP, which is a very high number, as they are the most powerful NPUs today They barely reach the TOP 50.
Generally speaking, it will offer the same performance as the Radeon RX 7700 XT in rasterization. This will mean a improvement between 40% and 50% in games compared to the PS5 GPU, which is generally similar in performance to the Radeon RX 6600 XT. This difference in performance already clearly shows that the improvement in performance will be significant, without considering the added value of PSSR.
The PS5 Pro will have more capacity to move higher resolution games without performance issues, but I don’t think it will be able to move any game in 4K at a stable 60 FPS, mainly because Not even the Radeon RX 7700 XT can do that. The key in this sense will be PSSR, the intelligent scaling technology that will really be what gives the PS5 Pro the extra boost to be able to achieve 4K scaling and 30 or 60 FPS, depending on the requirements of each game.
Every game is a world. They don’t all have the same graphics requirements or use the same graphics engines and come with different configuration quality, resulting in performance and resolution with the same hardware. They can vary greatly.
To give you an example, a cross-gen game like Resident Evil 4 Remake should run at native 4K resolution and 60 FPS with enhanced graphics on the PS4 Pro without a problem, because at the end of the day it’s a not very demanding game that was developed on the PS4 base. However, a game like Alan Wake 2, which is one of the most challenging games, It will not be able to function at this level on said console.
If you’re impressed with the PS5 Pro’s GPU performance improvements in rasterization, hold on, the curves are coming. According to the latest and reliable leaks, the said GPU will boost the PS5’s ray tracing performance by two to four times. These are numbers that represent a very large improvement since then We’re talking about four times the power, although we have to keep in mind that we’re starting from a very low baseline, as the PS5’s ray tracing performance is very poor.
Many people have asked me if this is really plausible, that is, if we can expect up to a fourfold improvement in ray tracing, and the truth is that It doesn’t seem impossible to me. I’ll explain why. The PS5 GPU has ray tracing performance that is roughly comparable to that of the Radeon RX 6600 XT, which is based on the RDNA 2 architecture.
The RDNA 3 architecture almost doubled the performance in ray tracing, so with only a change to the architecture of the PS5 Pro GPU We would already have the 2x increase in performance. Now we have to consider that this GPU will have almost twice as many ray tracing cores as the PS5 GPU.
By accumulating architecture changes and increasing the number of ray tracing cores, we would achieve an improvement of o up to three times the performancebut we still have one thing left that could increase the performance up to 4x in ray tracing, exclusive features and improvements to the RDNA 4 architecture that the PS5 Pro graphics core will have.
After adding all these improvements and changes, we see it bills come out and it doesn’t seem so far-fetched anymore to think that the PS5 Pro’s GPU performance could quadruple that of the PS5’s GPU in ray tracing. Overall, it’s better to wait to see what real improvement is achieved in games, since we already know how difficult ray tracing can be when applied to titles based on current graphics engines.
We must not forget another important detail, and as I told you back then, if the PS5 Pro aspires to work with path tracing you will need specific hardware to accelerate the beam laterally. Without this component, this technology will be unfeasible as it has too much of an impact on performance.
RDNA Architecture 3 such acceleration is lackingbut the RDNA 4 architecture can be expected to include it. Since the PS5 Pro’s GPU will be halfway between the two architectures, it may also have specific hardware to accelerate said technology. If everything I’ve told you in this article comes to pass, Sony’s new console will hold up quite well in ray tracing games.
AI generated images.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.