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The Xbox Series S is a challenge that requires a lot of optimization

  • September 3, 2024
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The Xbox Series S is a console that came to the market as a next-generation model placed one step below the Xbox Series reach a larger number of

The Xbox Series S is a challenge that requires a lot of optimization

The Xbox Series S is a console that came to the market as a next-generation model placed one step below the Xbox Series reach a larger number of consumers it offers hardware that could be considered next-gen, but at a much lower price.

The result was a console designed for 1080p gaming which, with the end of the development of generation transitions, had more and more problems with maintaining the type. Some developers have been complaining about this console for years, calling it a “problem”, while others have taken it more philosophically, calling it a “challenge”.

Microsoft has tried to do everything to improve one of the most important limitations of the Xbox Series S, the amount of unified memory it integrates. To do this, he optimized the system and console applications, which made it possible to free up several hundred megabytes more, but despite all this, we are looking at a console that only has free just over 8 GBwhile the Xbox Series has around 13.5 GB of free space.

The lowest performance of your GPU It’s another one of the most important limitations that the Xbox Series S has compared to the Xbox Series news with the Black Myth Wukong delay for the Xbox Series X and Series S.

Bringing Dune to the Xbox Series S will be a challenge, according to Funcom

Dune Awakening

Another developer had to admit that Microsoft’s white box was a “problem”. Funcom, who lead Dune Awakening, clearly said that bringing this game to Xbox Series S will be a big challenge and that they will release the game on PC first because they need to make big optimizations on Microsoft. console and this platform gives them the foundation they need better identify and apply these optimizations.

Dune Awakening is a survival MMO game arriving in 2025 that uses the Unreal Engine 5 graphics engine. The minimum and recommended requirements for the PC version have not yet been confirmed, but it is a very ambitious game it will be very challenging. All in all, the fact that it will be able to run on the Xbox Series S is quite a relief, that’s for sure.

It’s scheduled to launch in 2025 and the truth is, I’m looking forward to seeing how Funcom manages to adapt it to Microsoft’s console. Performance tuning based on graphics performance shouldn’t be that difficult because you always can in the end reduce the resolution, change the scale and reduce the quality of the graphics. The most difficult thing will be the theme of memorybecause with the Xbox Series X we are talking about a difference of more than 5 GB.

AI generated cover image.

Source: Muy Computer

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