PS5 Pro in detail, everything you need to know about Sony’s new console
September 10, 2024
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As planned, Sony has unveiled the PS5 Pro, an intergenerational refresh that will co-exist with the PS5 and which it is positioning as a premium system, much more
As planned, Sony has unveiled the PS5 Pro, an intergenerational refresh that will co-exist with the PS5 and which it is positioning as a premium system, much more powerful and at a higher price. This console will selection of the most demanding users who desire an experience that is not only smoother, but also of higher graphic quality.
In the end, practically all the rumors and leaks we gave you in previous articles came true. That means that PlayStation Spectral Super Resolution (PSSR) is real, and that the specs and performance improvements we’ve seen have also been met, both in rasterization and ray tracing.
PSSR is a technology that uses AI algorithms perform intelligent image reconstruction and scaling. This makes it possible to improve the image quality of each rescaled frame according to a process similar to that used by NVIDIA DLSS and Intel XeSS, for example. The result should be much higher than what can be achieved with AMD FSR and other non-AI rescaling.
This technology can be applied to both new and existing games and will play a very important role in improving performance in demanding games without significantly sacrificing image quality, as it preserves higher sharpness and image qualityeven in distant and small elements.
The PS5 Pro has three big improvements over the PS5
Smart scaling is undoubtedly one of the key improvements this console has over the PS5, but Mark Cerny wanted to go a little deeper. to a hardware problemand said that this new console has:
Bigger GPU.
67% more computing units.
28% faster unified memory.
These percentages tell us a lot, in fact they allow us to confirm two key specifications of the PS5 Pro, the total number of computing units and the speed of its memory. The PS5 has 36 compute units, so 67% more corresponds to 60 computing unitswhich they are 3,840 shadersjust a figure I gave you when I went through the PS5 Pro GPU specs thoroughly.
We can do exactly the same with the subject of memory. 16 GB GDDR6 PS5 runs at 14 Gbps, if we increase this speed by 28% we have 18 Gbps. With this bandwidth of yours It ranges from 448 GB/s to 576 GB/s. This bandwidth improvement is crucial so that more shaders don’t hit bottlenecks and can reach their full potential.
Sony hasn’t said whether it will increase the amount of unified memory with the PS5 Pro, but all indications are that it won’t it retains 16GB of GDDR6. PSSR technology will help reduce memory consumption in games by applying this smart scaling, and theoretically it will have a minimal impact as it only consumes 250MB on average as a data buffer.
As I know that the PS5 Pro will have 60 compute units, Mark Cerny also confirmed it, I can leave you with a very reliable estimate of its full specifications and its performance, if the maximum clock frequency of 2.35 GHz is confirmed:
RDNA 3+ architecture.
Made on TSMC’s 5nm node.
30 WGP (Work Group Processors).
60 CU (computing units).
3,840 shaders at speeds up to 2.35 GHz.
240 texturing units.
96 raster units.
60 second generation cores to accelerate ray tracing.
4MB L2 cache.
256 KB L1 cache.
32KB L0 cache.
36.09 TFLOPs of performance in FP32.
PS5 Pro is up to 45% more powerful in rasterization
and can dual ray tracing performance. This is the official data given by Mark Cerny and again it matches what we have given you in previous articles. The improvement in ray tracing performance is greater because the PS5 Pro GPU benefits from important changes at the architectural level.
It has not been confirmed yet, but that the GPU will be based on RDNA Architecture 3and may include Exclusive features of RDNA 4. This would more than explain why Sony was able to double the performance in ray tracing with the PS5 Pro. The rasterization improvement is much more modest, but it will be enough to no longer have to choose between the quality mode at 30 FPS or. performance mode at 60 FPS.
Černý did not mention the PS5 Pro’s CPU, and I think it’s clear why, since this component will not represent any major innovation. It is not confirmed, but it is very likely that this console will again have a Zen 2 CPU with eight cores and sixteen threads running at 3.85 GHzi.e. 350 MHz more than the PS5 CPU. Its L3 cache will still be 8MB, so the performance improvement it will represent will be minimal.
Possible final specifications and keys
Zen 2 CPU with 8 cores and 16 threads at 3.85 GHz and 8 MB L3 cache.
16 GB of GDDR6 memory at 18 Gbps with a 256-bit bus.
Custom RDNA 3+ GPU with 60 active compute units.
The GPU will have 3,840 shaders with a speed of up to 2.35 GHz.
The GPU could have features exclusive to the RDNA 4 architecture.
Up to 45% more performance than PS5 in rasterization.
Up to twice the ray tracing performance.
PSSR intelligent scaling technology.
High-performance SSD disk with a capacity of 2 TB.
PS5 Pro price and release date
The launch is scheduled for November 7 this year. The console will include a controller and come without games. A stand for vertical placement will also need to be purchased separately, which is highly recommended due to the space it takes up horizontally.
Its price in Spain will be 799.99 euros, including VAT. At the time I told you that the price of this console could exceed 700 euros and that it would become the most expensive that Sony has launched so far. As you can see, I got it right.
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.