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Ubisoft learns a lesson, The Crew 2 will have an offline mode

  • September 11, 2024
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The Crew 2 and The Crew Motorfest are today representatives of a franchise that, thanks to Ubisoft’s behavior at the time, has become a perfect example of how

Ubisoft learns a lesson, The Crew 2 will have an offline mode

The Crew 2 and The Crew Motorfest are today representatives of a franchise that, thanks to Ubisoft’s behavior at the time, has become a perfect example of how a developer should never act which has minimal respect for the players of their titles. But at least from what we can see, they seem to have gotten the message right, and that’s why they won’t trip over the same stone again… at least for this saga.

As you may remember, The Crew, which was released in late 2014, was “shut down” by Ubisoft last March. Being completely dependent on the company’s servers and not having an offline mode, their shutdown, announced by the French company at the end of 2023, means that the game will no longer be accessible on any of the platforms from that point on. In other words, it’s the death of the game.

Fortunately (there’s almost always something good to come out of a bad thing), this Ubisoft event was high-octane fuel for shortly after launching a campaign called Stop Killing Gamesan initiative that we told you about back then and that we updated last August, which seeks to ensure that European regulators draft legislation to prevent developers from doing this. And although the event is still ongoing, it seems that The Crew 2 is already its first positive effect.

The initiative to collect signatures continues, work on the legal framework has not yet begun, but Ubisoft has already confirmed the receipt and confirmed that The Crew 2 and The Crew Motorfest will have an offline modeallowing you to continue playing them once the company has decided that its online mode’s life cycle is over and therefore decides to shut down the servers used to support it.

To what extent is this move by Ubisoft a response to player complaints and to what extent can we attribute it to Stop Killing Games? That’s something we’ll never know, but we can infer the boredom of players towards the hard-to-justify actions of developers and distributors It begins to be reflected in a change in the attitude of others. And so now we have to hope that he lives up to the example and that the player regains at least some of the respect that the industry has lost for him.

Source: Muy Computer

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