May 12, 2025
Trending News

PS5 Pro is also not a 4K console, first performance figures

  • September 16, 2024
  • 0

Digital Foundry has released a fairly comprehensive video breaking down everything Sony has shown so far about the PS5 Pro, both on a hardware and performance level. game

Digital Foundry has released a fairly comprehensive video breaking down everything Sony has shown so far about the PS5 Pro, both on a hardware and performance level. game improvement, and the data they provide is so important that we cannot ignore it.

This video is not yet available on his YouTube channel, as it was offered as an exclusive to his Patreon subscribers, but a fairly complete summary with his key points has been shared via social media, and the truth is that they are very interesting because they allow us to get an idea of ​​what we can expect from this console.

We already know the PS5 Pro specs very well, but the important thing is to discover the real impact they could have on games, and that’s exactly what we’ll see in this article. As I told you in the title, it is clear that this console It won’t even be a 4K system at 60 FPS.

What is the PS5 Pro and how Sony is positioning it

PS5 For Sony

It is a intergenerational renewal which will not replace the PS5 but will coexist with it. Its price will be 799.99 euros without an optical drive, and the PS5 without an optical drive will continue to cost 449.99 euros. Its lifespan will be between 4 and 6 years, depending on when the PS6 arrives and the level of support Sony chooses to maintain.

Sony has positioned the PS5 Pro as a a “premium” alternative on PS5 and highlighted things like:

  • There will no longer be a choice between quality mode and performance mode. With this console you can play in quality mode at 60 FPS because it will be more powerful than PS5.
  • It will offer higher performance when working with ray tracing and enable wider application of this technology.
  • It will have intelligent rescaling that will offer higher image quality compared to FSR, which is the technology used by the PS5.

Mark Cerny said it by acting 30 FPS does not offer a smooth experienceso it’s clear that Sony wants to emphasize the ability to play at 60 FPS as one of the values ​​of the PS5 Pro.

What real improvements it can offer in games

According to Digital Foundry, the content of The Last of Part II that Sony showed would work 1440p internal resolution and 60 FPS on PS5 Probut with improved image quality due to the use of PSSR as a scaling technology.

Ratchet & Clank: Rift Apart works between 1440p and 1800p at 60 FPS with the same graphics quality settings as PS5 performance mode and uses PSSR to upscale to 4K. This scaling technology achieves image quality better than AMD FSR but lower than NVIDIA DLSS, which means we can expect:

  • Greater sharpness.
  • Improved image stability.
  • Better preservation of the smallest details, especially for graphic elements placed at great distances.

Alan Wake 2 was shown in two modes, one with resolution 864p at 60 FPS and others with resolution 1260p at 30 FPS. These are the same modes that the PS5 uses (quality and performance), but Digital Foundry believes that Sony used PSSR as a rescaler and that the 30 FPS mode could include some form of ray tracing, albeit limited.

Hogwarts Legacy uses ray-traced reflections applied to higher quality reflections on PS5 Pro, but this there is still a lot of noise in the imageand ray tracing applied to shadows is very limited and mixed with screen space reflections (SSR). Works on 30 FPS.

Gran Turismo 7 uses ray reflections, but these are generated at a quarter screen resolution. With ray tracing activated the game renders at 1188p and upscales to 4K using PSSR. It can achieve native 4K resolution without ray tracing.

Dragon’s Dogma 2 seems to be working 60 FPS with PSSRand Assassins Creed Shadows appears to run at 864p and 60 FPS but is upscaled to 4K.

This is a previous analysis of everything that Sony showed at the PS5 Pro presentation, which means that it is quite limited and is not an exhaustive and completely accurate analysis of the possibilities of the PS5 Pro. Keep in mind that the resolutions that I indicate are internal, ie . the actual render value before scaling.

In general, this all fits in with what I told you back then when comparing PS5 vs PS5 Pro games. There are no major changes in image quality or resolution, and it looks like Sony will have a hard time justifying the huge price difference between the two consoles.

Source: Muy Computer

Leave a Reply

Your email address will not be published. Required fields are marked *

Exit mobile version