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Sony is working on two SoCs for the PS6 and that is very interesting

  • September 20, 2024
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The PS6 has been in development for a while now, and we also know that this console will once again use an AMD chip, but what we didn’t

Sony is working on two SoCs for the PS6 and that is very interesting

The PS6 has been in development for a while now, and we also know that this console will once again use an AMD chip, but what we didn’t know is that the Japanese company is working on two different SoCs. That means Sony has it in mind two projects for its next generation of consoles, but unfortunately it’s not clear what exactly it is.

Right now there are two options and both are equally interesting. The first is that Sony is considering adopting a strategy similar to that used by Microsoft with the Xbox Series S and Series X. This would mean that the Japanese company will launch a very powerful PS6 with a price typical of the next generation and a less powerful but more economical version of this.

Another possibility is that Sony is working on the PS6 SoC and another chip that it could use to bring the game to life. new portable console, whose performance would be lower for understandable reasons (format, space, temperature and performance), but which could have all the technical features of its older sister, both at the CPU and GPU level.

Which option would be better and when will PS6 arrive?

PS6 AI generated

Both are very interesting. The new portable PlayStation could be a great success and reopen this market for Sony, but it would not be easy at all because Competition in this market is fierce.we just have to look at the number of options available right now and Nintendo’s undisputed dominance in this market.

Releasing two versions of the PS6, one more powerful and expensive and one less powerful and cheaper, could also be an interesting approach, assuming Sony learns from the mistakes Microsoft made with the Xbox Series S, especially with memory configuration problem. I will explain this topic to you in a simple way.

To avoid headaches, both versions They should have the same amount of unified memorybecause memory capacity is a highly limiting factor that is much more difficult to overcome than a GPU with less raw power or a CPU with a slightly lower frequency.

If we don’t have enough memory for it save everything the game needs Significant cuts will have to be made and this may end up forcing you to program two versions of the same title, unless some “miracle” happens with the optimization. The Xbox Series S is an example because it only has 10GB of unified memory, while the Xbox Series X and PS5 have 16GB.

Sony could keep the same amount of memory in both versions and take a little off the graphics performance and reduce the CPU frequency and that’s it, you would have a cheaper PS6 and perfectly differentiated from its older sister, which should not have problems moving games that arrive during the life cycle of a given generation.

The features of this console are still a mystery, but last August I shared with you a special feature review article. possible PS6 specs which is quite reliable and reasonable, so I invite you to check it out if you want to delve deeper into this topic.

AI generated images.

Source: Muy Computer

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