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PS5 Pro cannot be compared with GeForce RTX 4070, a new fraud that we have to deny

  • October 20, 2024
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Since the PS5 Pro was introduced, I’ve read a lot of things that have left me confused. Some have said, as happened with the PS5 at the time,

Since the PS5 Pro was introduced, I’ve read a lot of things that have left me confused. Some have said, as happened with the PS5 at the time, that it will be a console capable of playing games at 8K resolution. Others also said it would be on par with the GeForce RTX 4070 SUPER, and now they’ve lowered the bar a bit and They compare it to the GeForce RTX 4070.

None of what I said above makes any sense, but those spreading this false information have achieved what they wanted and are generating hoaxes that it runs fast on the internetand that they’ve reached a point where we can already find people who really believe that the PS5 Pro is like a modern high-performance computer.

No, it’s not, but it’s clear that we have a problem and that it needs to be denied. That’s exactly what I’m going to do in this article, where I’ll explain why We can’t compare the PS5 Pro GPU with the GeForce RTX 4070 and why can’t we fall into such simplistic comparisons when we talk about graphics cores, especially if we’re comparing between different brands.

The PS5 Pro uses its own integrated Radeon GPU

PS5 Pro Radeon GPU

This already means that we cannot find a direct equivalent, and it also means that comparing it with NVIDIA graphics cards is something very imprecise, because these They have technologies that are exclusive which are not available on AMD Radeon graphics cards and which can make a significant difference.

It’s a failure as big as when the PS5 GPU was assimilated with the GeForce RTX 2070 SUPER, error because the value and capabilities of a graphics card are no longer limited to performance, but also depend on other important features such as support for exclusive AI-accelerated features such as NVIDIA DLSS Super Resolution, image generation and ray reconstruction.

But that’s not all, GeForce RTX 2070 SUPER too It is much more powerful than the PS5 GPU working with ray tracing, and it has been shown to be more powerful in rasterization in many games, so it is directly on another level and cannot be assimilated as a direct equivalence. However, this has been done for many years.

The value of AI-accelerated proprietary technologies is so great that in fact What makes the PS5 Pro stand out is that it has PSSRartificial intelligence upscaling that works in a similar way to NVIDIA DLSS Super Resolution. The PS5 GPU is limited to FSR, a rescaling technology that achieves much lower quality results, so it cannot be compared to PSSR, but why then assimilate its GPU to the GeForce RTX 2070 SUPER, which supports NVIDIA DLSS Super Resolution?

Yes, it’s unfair, and it’s also unfair to compare the PS5 Pro GPU to the GeForce RTX 4070, because it’s better both in raw performance and in supporting advanced features thanks to the use of advanced artificial intelligence applied to games than NVIDIA’s solution. does, a play on a different level in ray tracing thanks to the differences created by its third-generation RT cores.

GeForce RTX 4070 vs PS5 Pro GPU

In terms of brute strength, the two may seem similar. The GeForce RTX 4070 is rated at 29.15 TFLOPs at FP32 and the PS5 Pro GPU reaches 34 TFLOPs at FP32. However, we must keep in mind that Radeon achieves this level thanks to dual emission shaders, without the mentioned feature its actual performance is reduced to 17 TFLOPs, That’s almost half the actual performance of the GeForce RTX 4070.

Because of this, there is a performance difference in rasterization between the PS5 and PS5 Pro According to Sony itself, it is up to 45%. The numbers add up, as the former has a power of 10.29 TFLOPs and the latter 17 TFLOPs, excluding dual-emission shaders.

Someone may tell me that NVIDIA is also cheating in this regard, but it is not. Calculating the shaders by frequency by two and dividing by a million gives us the net performance value of the GeForce RTX GPU, while with the Radeon we have to artificially add multiplication by two because of those dual emission shaders.

GeForce RTX 30 and higher GPU They have 128 shaders per SM unit, which allowed us to double the raw performance compared to Turing which had 64 shaders per SM unit and not the fact that of those 128 shaders half can work with FP32 and INT32 operations at the same time.

GeForce RTX 4070 It has much more real power than the PS5 Pro GPU and we’re already seeing it in games. The NVIDIA GPU has enough power to render such demanding titles as Alan Wake 2 in native 4K at maximum quality and more than 30 FPS, something that Sony’s new console is unable to achieve.

We can see a lot of noise in the ray tracing and its quality leaves a lot to be desired.

If we talk about ray tracing, the differences are even more pronounced. The PS5 Pro GPU just proved that it can apply this technology in reflections Gran Turismo 7 and it has to resort to upscaling to reach 4K and it didn’t stand out in Hogwarts Legacy where we could see poor ray tracing and a lot of noise and speed 30 frames per second, even when scaling was applied.

Continuing with the previous example, the GeForce RTX 4070 is able to run Alan Wake 2 at 1440p with ray tracing on average 39 FPS without upscaling. With rescaling, it would be possible to exceed 60 FPS without a problem, while the Radeon RX 7700 XT, which would be the closest to the PS5 GPU, barely reaches 26 frames per second.

To get 60 FPS in Alan Wake 2, we know that the PS5 Pro needs to render at 840p and upscale. With GeForce RTX 4070 we can play it in maximum quality, without ray tracing, in Native 1440p average over 60 FPS. The differences in raw performance are very large, and we haven’t yet introduced two technologies exclusive to NVIDIA graphics into the equation that will ultimately make a big difference.

As I said at the time, the closest PS5 Pro GPU equivalents would be a Radeon RX 6800 on the AMD aa side GeForce RTX 3070 Ti on the NVIDIA side, bridging the gap, since the said console finally has an integrated graphics core that is more limited in terms of thermal and energy levels.

Image generation and ray reconstruction: AI at the next level

The PS5 Pro has its own intelligent upscaling technology, making it somewhat comparable to NVIDIA DLSS Super Resolution. However, the GeForce RTX 4070 does two other technologies powered by artificial intelligence which represent great value and make a very big difference.

The first is AI frame generation, which uses algorithms and the GPU’s optical flow accelerator to analyze pixel movement. This allows you to get more information with which to generate pixels of each independent frame and results in more accurate and higher quality images.

With AI-accelerated image generation, we can improve the flow of games and prevent obstacles, and we won’t have frame generation limitations without AI or hardware acceleration. These limitations include:

  • Access to less useful information generate each frame, resulting in lower quality images with pixel placement errors. This can cause artifacts, graphical glitches, and broken parts of the image.
  • Problems with stability during sudden movementswhich forces frame generation to be disabled during fast camera movements, reducing the sense of fluidity and degrading the gaming experience.
  • It is necessary to start from a speed of at least 60 FPS to achieve an acceptable experience with this type of frame generation, which is not the case with NVIDIA solutions.

PS5 Pro just use basic image generationAMD FSR 3, like PS5, but we have already seen in games like Black Myth Wukong that the result it offers is not good at all and that it is very far from what NVIDIA was able to achieve with AI-accelerated frame generation.

The GeForce RTX 4070 has another technology that offers significant added value, flash reconstruction. This requires hardware acceleration (accelerated using tensor cores) and acts as an intelligent noise reducer that greatly improves image quality by enabling full ray tracing, also known as path tracing.

PS5 Pro He has nothing like that In fact, this console is not presented as a solution capable of working with trajectory tracing, which is another clear sign that it makes no sense to say that its GPU is equivalent to a GeForce RTX 4070. As for the image quality when applying ray tracing , I already told you, what we saw in Hogwarts Legacy, a lot of reflection noise and a dirty look, typical of low quality ray tracing.

Final remarks: marketing and myths

Sony is very prone to resort to generalities when talking about the technical capabilities of its consoles, which ultimately leads to loose interpretations that in many cases lead to great myths which then costs a lot to overcome. This has been the case since the first PlayStation hit the market and since then it hasn’t changed at all, in fact it’s gotten worse.

I remember when the PS2 was believed to be more powerful than the Xbox when in fact it was This one gave him soups with a scarfor when it was commented that the PS3 GPU was better than the Xbox 360 when the truth was that the two had a much more advanced architecture that it was already using unified shaderswhile the PS3 lived in the past with its pixel architecture and vertex shader.

There’s always been a tendency to convince us that PlayStation consoles are better than they really are, and that’s a problem because it lies to the consumer and because there’s more than one culprit. In this case, it’s not about whether the PS5 Pro is a good or bad console, or whether it offers value for the price, It’s a question of truths and lies reality and lies.

As part of this question, the reality is that the PS5 Pro is a console that retains the core of the PS5, which uses a modified processor based on architecture of 2019, which has only 16 GB of shared unified memory and has an integrated GPU that boasts the use of intelligent scaling, technology that NVIDIA launched in 2018.

No, PS5 Pro There is nothing innovative or revolutionary about it, It doesn’t use high-end components, and its components can’t be compared at all to a current processor or a graphics card like the GeForce RTX 4070. Let’s be serious and stop falling for this type of hoax, because in the end, it is. you are no good to anyone

In the attached video you can see a very complete comparison pitting PSSR, FSR 3.1 and NVIDIA DLSS 3.7 technology against each other. The winner is the NVIDIA solution followed by PSSR and FSR 3.1 is not rated well compared to the other two.



Source: Muy Computer

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