Bloodborne runs on an integrated Intel GPU and has almost zero load times
- October 22, 2024
- 0
I remember one of the biggest problems Bloodborne on PS4 had was loading times. The wait that occurred when loading the game or moving from one part of
I remember one of the biggest problems Bloodborne on PS4 had was loading times. The wait that occurred when loading the game or moving from one part of
I remember one of the biggest problems Bloodborne on PS4 had was loading times. The wait that occurred when loading the game or moving from one part of the map to another was very long, which was quite logical, since this game was designed to run on the hard drive of the said console, the speed of which was only 100 MB/s .
Fortunately, the PC emulated version of Bloodborne will not have this problem. Optimizations and changes have already been made to allow the game to take advantage of powerful SSDs, and load times are confirmed to improve when running on a 7GB/s SSD They are reduced to the point where they almost don’t exist.
Just watch the attached video, barely two seconds pass to return from the game to the home screen and then we have another two seconds to reload the game. Travel time from Hunter’s Dream to another area is slightly longer at around four seconds, but it’s still a fantastic result, especially compared to the load time of the original PS4 game.
ياجماااااعة 🤯🤯🤯
المحاكي مستغل الـSSD full !! Up to 7 GB/s
واللعبة بعد اخر تعديل اللودنق سكرين ساير سعر تايني!!
The game اذكرها ع الكونسل تاخود منون تحميل وتنقال ملان لReference: HDR ني اشوفها بالشكل الصحيح👍🏻 pic.twitter.com/jDJ1AfkRBc
— Khalid. (@Khalid2c7u) October 20, 2024
Well, in one phase quite advanced. The game has already seen quite a few improvements and optimizations, although it is true that there is still a lot of work ahead of us to consider it a fully finished and optimized game. Among the most important problems identified and awaiting improvement or resolution are:
The truth is that it was one of the last successes that surprised me the most. As you can see in the attached video, the game was able to run on an old Intel integrated GPU with very little graphics memory. As expected, the performance is not good and the resolution is very low, but considering that we are talking about emulation, this is quite an achievement and confirms that it is highly scalable.
Both the original game and its Ancient Hunters DLC will continue to receive improvements and optimizations until they are perfectly polished and bug-free. This is the aim of those in charge of this project, that Bloodborne can be emulated and played perfectly on PC. As I told you then, mods have also been developed that allow you to improve its graphic quality, although they have a significant effect on performance.
AI generated images.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.