PS5 Pro performs better than PS5 Slim with almost identical consumption
- November 18, 2024
- 0
Not only is the PS5 Pro more powerful than the PS5 Slim, it also has a technology that makes a big difference, PSSR intelligent scaling, and is also
Not only is the PS5 Pro more powerful than the PS5 Slim, it also has a technology that makes a big difference, PSSR intelligent scaling, and is also
Not only is the PS5 Pro more powerful than the PS5 Slim, it also has a technology that makes a big difference, PSSR intelligent scaling, and is also more efficient, offering higher performance while maintaining very similar power consumption. This leaves us higher power per consumed watt.
Digital Foundry confirmed this with various tests. In Spider-Man 2, a game that received an optimization patch for the PS5 Pro, this console has a consumption very similar to that of the PS5 Slim with the game set to quality mode, offering higher graphics quality and excellent performance. The difference in consumption is 10 to 20 watts more.
We have similar behavior in other games. In Elden Ring, the consumption of the PS5 Pro is almost identical to that of the PS5 Slim when quality mode is selected. This mode removes the bottleneck produced by the CPU and the difference in consumption between them it’s marginalbut Sony’s new console offers a higher FPS rate. This game has not received any optimization patch for said console.
Keep two important things in mind. On the one hand, the consumption figures recorded by the PS5 Slim, which Digital Foundry uses They are a little taller than normal, meaning your console hasn’t been favored in the silicon lottery and its APU is more voracious compared to other consoles, actually consuming more than the original PS5.
On the other hand, it’s also important to note that the exact node used by the PS5 Pro has yet to be confirmed. The latest information we have suggests that It could be manufactured at a 4nm or 5nm node from TSMC, and looking at the efficiency values ​​recorded in the consumption and performance tests, both data fit perfectly.
The final consumption of the console was also affected by the working frequency, and Sony kept values ​​very similar to those of the PS5 not only for compatibility, but also to ensure that the consumption does not skyrocket. The only element that really makes an important difference in this sense is the GPU, which has a larger number of computing units, which obviously increases consumption.
However, this increase in consumption has been countered by using a more advanced node, which as I said should be TSMC’s 4nm or 5nm node, as well as by using a new architecture that includes important improvements over the previous generation. Theoretical The PS5 Pro GPU is based on RDNA 4which is an architecture not yet available on PC.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.