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FSR 2.0 is now open source

  • June 22, 2022
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Exactly as we expected AMD has published the source code for FSR 2.0its intelligent rescaling technology, with which AMD competes with DLID from NVIDIA, but the main difference

Exactly as we expected AMD has published the source code for FSR 2.0its intelligent rescaling technology, with which AMD competes with DLID from NVIDIA, but the main difference is that, as is common with software associated with AMD graphics adapters, it is firmly committed to open source. One very interesting aspect of FSR 2.0 release is that in some At the moment, systems with NVIDIA graphics adapters can also use this technology in games that have been optimized for it, but not for DLSS.

FSR 2.0 is being released, and it’s no coincidence on the first anniversary of the debut of FSR 1.0, AMD’s entry into the AI-based upscaling competition, which allows you to significantly improve the graphics quality of compatible games without having to upgrade your hardware. And while it’s true that NVIDIA is still ahead of its way in developing its own system, it’s indisputable that AMD is moving at a very good pace.

FSR 2.0 supports DirectX 12 and Vulkan with plugins for Unreal Engine 4.26 / 4.27 and soon also with Unreal Engine 5. In addition to being available for download from GitHub right now, it will also be available through the Xbox Game Development Kit, which is a very logical step, given that the integrated GPU in Xbox is signed by AMD.

These are the links provided by AMD for those interested in FSSSR 2.0

  • Download the FSR 2 demo
  • Check out FSR 2 on GitHub
  • FSR 2 Technical documentation

Source: Muy Computer

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