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NVIDIA Reveals How ‘Cyberpunk’ Short Movie Was Made [Video]

  • June 25, 2022
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NVIDIA Studio’s weekly creative content series features artwork from renowned designers, along with their creative tips and tricks. Moreover NVIDIA Studio The goal is to show how technology

NVIDIA Studio’s weekly creative content series features artwork from renowned designers, along with their creative tips and tricks. Moreover NVIDIA Studio The goal is to show how technology accelerates creative workflows. In this context; NVIDIA Studio’s guest this week is 3D designer with the alias JSFILMZ yes Solina it happened. Solina demonstrates the unique 3D creative workflow in the making of the short film Cyberpunk, a mysterious story about a tense exchange between two secret people. Solina seems to impress everyone.

JSFILMZ is a good film buff and is inspired by the innovative generation of film directors Christopher Nolan, David Fincher and George Lucas. inspired† He loved how they combined their technical flair and storytelling skills, enhanced by exciting plot twists… Cyberpunk short film† Ray-traced lighting complemented by rich, vibrant colors and shadows and reflections provide stunning realism. So what kind of work went into this film?

How was the short cyberpunk film made?

Ray-traced light bounces off the edge of the character’s glasses, producing impressive photorealism.

JSFILMZ Launches Omniverse Machinima App and Reallusion iClone connectorHe quickly made the film in just one day, using the NVIDIA Omniverse platform for 3D design coordination and environmental simulation. NVIDIA RTX A6000 GPU and GeForce RTX 3070 It was able to easily switch between systems using the Notebook GPU.

The design journey of JSFILMZ Omniverse MachinimaIn , the scene creation started with placing and moving background objects to design the futuristic cyberpunk restaurant. RTX GPUs power Omniverse’s built-in RTX renderer to achieve fast, interactive movement within the viewport while preserving photo-realistic detail. Reducing distracting noise improves the rendering of JSFILMZ scenes. without having to wait It made him focus on design.

Using objects from the NVIDIA MDL material library, JSFILMZ achieved the highest realism with every surface, material and texture. The artist then reallusion filled with human character models downloaded from the content store. Voice animation created in Reallusion iClone Connector using the AccuLips feature. Human speech behavior with every mouth shape simulate, received the attributes of those who came before or after them. JSFILMZ uploaded the voiceovers of its actors and the animations were created automatically.

To capture the animations, JSFILMZ is a script that performs movements for both characters. Xsens Awinda back to the body motion capture starter suit. Visual effects data processed, cleaned and exported using Xsens software. JSFILMZ has integrated unique loop animations for each character by searching and selecting the perfect animation sequences in the Reallusion Player core store. He turned to the iClone Connector to transfer and apply individual motion captures to the characters and completed the animations for the scene. As the last 3D step the Lightning set it happened. For tips on how to illuminate in the Omniversum, watch JSFILMZ’s livestream training on Omniversum technical knowledge and lighting technology.

According to JSFILMZ, adding and changing lights is the way to use Machinima. another benefit Revealed: The ability to easily switch between real-time ray-traced mode for smoother movements in the field of view and interactive path-traced mode for the most accurate, detailed image. Then powered by NVIDIA GeForce RTX GPUs Omniverse RTX rendererExported ray-traced post processes using .

Working with multiple 3D applications interconnected by Omniverse, JSFILMZ spends countless hours creating, downloading, converting file types, reloading, and more. saved me from dealing with more work† JSFILMZ; †It’s crazy that I can do all this at homeThe next step is to complete the Cyberpunk short film. DaVinci ResolveEditing and color correction steps were performed in .

All color correction, video editing and color coverage functions implemented by JSFILMZ, The power of your GPU accelerated, allowing for faster regulation. NVIDIA hardware encoder and decoder made GPU export very fast. And so the Cyberpunk short film ready to watch it has arrived.

3D artists can take advantage of JSFILMZ’s NVIDIA Omniverse YouTube videos tutorial. These videos are a comprehensive overview of the Omniverse platform, sharing the basics from setup and lighting to in-app features like display and animation.

JSFILMZYouTube in the channel and Udemy teaches 3D design workflows specialized in NVIDIA Omniverse and Unreal Engine 5 through his courses.

Includes tips, tricks and more on the Omniverse YouTube channel NVIDIA Omniverse More information can be obtained about: For support Omniverse Forums to be discovered or chat with the community disagreement server can be connected. Omniverse for current information twitterInstagram and medium pages can be viewed.

NVIDIA Studio facebooktwitter and from Instagram traceable. Studio YouTube The training sessions on the channel are accessible and To the NVIDIA Studio Bulletin You can be notified of updates by subscribing.

Besides; Cyberpunk short film, for which registrations are possible until June 27. #MadeinMachinima It is also used in the promotion of the competition. Designers with RTX acceleration NVIDIA Studio Laptops to have a chance Omniverse Machinima They have to act out a cinematic short story using the app.

Introducing Cyberpunk

Source: Web Tekno

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