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Who was to blame for the Cyberpunk 2077 disaster?

  • June 28, 2022
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No one dares to discuss that the launch of Cyberpunk 2077 was a disaster. From the thousands of PC version bugs to the deplorable general state of play

Who was to blame for the Cyberpunk 2077 disaster?

No one dares to discuss that the launch of Cyberpunk 2077 was a disaster. From the thousands of PC version bugs to the deplorable general state of play for PlayStation and Xbox, the expected (years) release of the RED Project CD can (and should) be considered one of the biggest fiasco in recent years in the video game sector … and that we had a few fiasco.

From the first moment, all criticism of the Cyberpunk 2077 fell, of course, on its developers, which is ultimately responsible for ensuring that, when it enters the market, its game meets all the required quality standards as well as the elements that have been promised over the years. Responsibility of the CD The RED project for the Cyberpunk 2077 fiasco is another aspect that does not allow discussion and for which the company had to pay a high price.

The fact that he is ultimately a responsible developer does not mean that he is solely responsible, and this nuance is important in this case, according to what we can read in HotHardware, which suggests that part of the Cyberpunk 2077 problem may be due to insufficient quality control by Quantic Labsa company hired by CDPR to take care of exactly something as essential as a quality label for a job that came out of the studio.

Who was to blame for the Cyberpunk 2077 disaster?

Quantic Labs is a Romanian quality control company founded in 2006, which, according to a report adopted by YouTuber Upper Echelon Gamers, misled CDPR, suggesting a Polish study which had a larger work team with higher professional qualifications. Much of the Cyberpunk 2077 quality control process would be left in the hands of fewer workers than necessary, and less skilled than CDPR thought.

As he shows the project manager himself had only about a year of experience when it took over the quality control of Cyberpunk 2077. It seems that in the end they would hire more employees, but equally unskilled, and that those who have been in the project the longest had to be in charge of training newcomers. As a result, we can imagine that the work done by Quantic Labs would be far from the standards that would be expected.

This, of course, does not relieve CDPR of its responsibility.. Firstly, because she had better supervise the work of Quantum Labs and, above all, its results. And secondly, because the company announced things that it did not follow later. From the high density of vertical life, which is not even expected here, to the version in terms of conditions for PlayStation 4 and Xbox One.

Source: Muy Computer

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