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The community is unofficially rolling out FSR 2.0 faster than AMD

  • July 5, 2022
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AMD’s announcement of FSR 2.0 technology has created a lot of anticipation, and it’s normal because it represents a major improvement over FSR 1.0 due to the use

The community is unofficially rolling out FSR 2.0 faster than AMD

AMD’s announcement of FSR 2.0 technology has created a lot of anticipation, and it’s normal because it represents a major improvement over FSR 1.0 due to the use of temporary elementswhich improve the resulting quality of the rescaling, although as we’ve seen, they do so at the cost of a greater performance impact, meaning that FSR 2.0 ends up performing worse than FSR 1.0.

AMD recently confirmed that this technology will affect a total of 16 new games, among which names such as The Callisto Protocol or Forspoken undoubtedly stand out. However, its implementation in current triple-A games is very limitedand this represents a significant drawback against DLSS. AMD didn’t intend to bring such technology to titles like Cyberpunk 2077, Dying Light 2 or Red Dead Redemption 2, but the community has done the work for it and I must say, success.

The games I just listed are benchmarks in the PC gaming world and are actually part of that list of “must haves” in any performance test that might come up. We must not forget that in addition Cyberpunk 2077 and Dying Light 2 They are two references at the technological level for its graphic quality and excellent implementation of ray tracing.

The introduction of FSR 2.0 to these games is a success because not only does it help improve performance, but also ray tracing has less impact on frame rate and because such upscaling technology achieves better quality. The experience that the player ends up with is much higher and that benefits for anyone who doesn’t have a GeForce RTX 20 or higher graphics card.

FSR 2.0

FSR 2.0 already works in Cyberpunk 2077, Dying Light 2 and Red Dead Redemption 2

And this is good news, but unfortunately these are not official implementations, but mods created by the community, which undoubtedly it does an important part of the work that AMD would match. The company said at the time that it was easy and time-consuming to bring FSR 2.0 to games that already supported FSR 1.0 or even DLSS, so it’s hard to see why the community had to come first instead of AMD itself.

In any case, the important thing is that it’s ultimately good for everyone who can’t use DLSS. However, since these are mods and not official implementations, the results they achieved in these three games are quite different and They are not as good as you would like.. So, for example, in Red Dead Redemption 2 there are clear problems with the reconstruction of electrical wiring and with certain remote elements and effects of “glitter”, “ghosts” and “blurring” among other failures.

The community continues to work to bring FSR 2.0 to other games, among which we could confirm Guardians of the Galaxy, which should be available at the time of writing this article. If you want to download the mod for Red Dead Redemption 2, just follow this link. The mod to implement FSR 2.0 in Cyberpunk 2077 is on NexusMod and the one for Dying Light 2 can be downloaded here.

Source: Muy Computer

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