Younger players may be indifferent to the name John Romero. On the one hand, it’s normal because his career and his fame declined after the failure of Daikatana, one of the biggest flops in the world of video games, but to be fair, we have to admit that historically he is one of the best. relevant within the industry, not in vain one of the fathers of gems like Wolfenstein 3D, DOOM, DOOM II and Quake.
John Romero’s biggest mistake He didn’t leave id Software for Ion Storm, it was Daikatana and everything that surrounded both the development of said game and its promotion. It was scheduled to launch in 1997, but it was finally released in 2000. Its graphics were not up to par (it used the Quake II graphics engine at a time when id Software had already released Quake III). neither did the gameplay, and to add insult to injury it came loaded with serious bugs that ended up making some sections impossible to beat.
There is no doubt that Romero he was never able to fully recover from said failureThe proof of this is that since 2000 her popularity has plummeted and she ended up focusing on projects that didn’t have nearly as much impact as all the ones she realized in the previous years. Looking to the present, we see that Empire of Sin is his latest title and that it has generated mixed opinions. For some it is very good, for others it can be improved a lot.

With the history that this video game creator has, the truth is that I didn’t expect to see him at the helm of a next-gen project, so I was extremely surprised that confirmed the deal with a major publisher for develop a next generation game based on Unreal Engine 5. The information we have is pretty scarce, but we do know that it’s a first-person action game, that it’s going to be completely original (sorry if anyone wanted to see Daikatana 2), and that it’s in pre-development. said to be at a very early stage.
Although he did not explicitly comment on this, I think that this new project will most likely end exclusively for the new generation of consoles and PC, as Unreal Engine 5 is designed to take full advantage of these platforms. Yes, I know it’s backwards compatible, but that would force Romero’s team to make important sacrifices on a technical level, as they would have to focus development on a base that would work around the limitations of the Xbox One and PS4. . Given how green its development is, I think it’s likely that it won’t be announced by 2024 or 2025.