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Meta’s new virtual reality headset will launch in October

  • August 26, 2022
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Mark Zuckerberg, CEO of the company Soccer goal (formerly parent Facebook), confirmed that the new virtual reality headset the company will be launched on the market incl October

Mark Zuckerberg, CEO of the company Soccer goal (formerly parent Facebook), confirmed that the new virtual reality headset the company will be launched on the market incl October of this year. The device is being developed under the name “Project Cambria” and may be unveiled at Connect, Meta’s annual event.

The release date of the next Meta virtual reality headset was announced by Zuckerberg on the Joe Rogan podcast. In addition, he explained some features such as the ability to deal with the possibilities of social networks through the tracking of eye movements and facial gestures, which would add intending the avatar to reflect the user’s gesture. For example, if the user frowns or smiles, it translates to the avatar in real time.

Project Cambria will include, or at least is expected to include, high-resolution color displays, internal eye-tracking sensors, and sophisticated virtual reality capabilities. As for the name it will have at launch, it is speculated that it could be Meta Quest Pro. It has no apparent relation to the upcoming line of augmented reality glasses, and the company is already preparing the next generation of virtual reality headsets.

It’s important to note that Project Cambria or Meta Quest Pro wouldn’t be the first virtual reality device released by Meta, as Meta Quest 2, formerly known as Oculus Quest 2, was released earlier.

Of course, Meta’s work around virtual and augmented reality devices has a lot in common meta version. The company that was once known as Facebook wants to be the lever that takes the social networking experience to the next level, with an unprecedented infrastructure to connect to a wide range of services and digital assets that could be used over the Internet. platform.

The Mark Zuckerberg-led company has ambitious plans, but it could take several years to deploy the full potential of Metaverse, given Intel’s statements about a year ago. On the other hand, virtual reality has been trying to be the new mainstream wave of consumer technology for years, but today it remains only a fringe sector. Will the Metaverse be the abomination that virtual reality needs to establish itself in the mass market?

Source: Muy Computer

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