Cult of the Lamb Review: Satanic Cults and Lovely Creatures
September 15, 2022
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Lamb has been one of the staples of the video game world this summer. Specifically the one we see here, the adorable protagonist Cult of the Lamb. We
Lamb has been one of the staples of the video game world this summer. Specifically the one we see here, the adorable protagonist Cult of the Lamb. We had a chance to test it out on PC and it turns out that riding the cult of critters is as much fun as it sounds.
Devolver Digital maintains its guarantee of quality and good taste by distributing indie video games, and Cult of the Lamb will be no less. Developed by Massive Monster, we find ourselves in front of a game that combines roguelike action and adventure, all accompanied by an adorable design that has us in our pockets from the first minute.
The adventure begins with our sacrifice, after which we enter the afterlife and meet “The One Who Waits”, a chained deity who promises to bring us back to life if we kill the rest of the gods and find a sect that will honor him. Paints well. He gives us a little satanic hat that gives us an entity like the cult leader’s lamb, and we wear it. What could go wrong?
Adventure is therefore based on two basic pillars. The part about killing the rest of the gods is purely roguelike. We enter four themed dungeons in which we will face different enemies and collect resources that will help us develop our sect. This is based on a meadow taught to us by a certain Ratau, which, based on buildings and improvements, will eventually become a home where you will exploit your followers every day to make them feel more important part of the sect. What better reason to get up every morning.
Dungeons are based around three moves, a physical attack, a special attack, and rolling on the ground to dodge. You can change the difficulty level depending on the type of player you are, so it’s accessible to everyone without giving up on it becoming a challenge if we want it (If you’re going to leave an angry comment on this topic, please save it). It’s quite addicting, especially the first few hours of the game, why will we fool ourselves.
As for the development part of the sect, you will have to collect resources, attract followers and maintain them (which is a very important detail, they are adorable creatures, as well as many of them possessed by demons), and build numerous buildings that Make your own enforcement group (supposedly ) is the one someone dreams of leading.
Sect growth will go hand in hand with your progress in dungeons. This way you will get new resources, unlock buildings and gain new followers in your sect. They in return, in addition to worshiping you and working for you like slaves (because they love it, not because you send them to prison or sacrifice them if they disobey you), accumulate passion, a very rare perk to unlock. new buildings and upgrades, plus dungeon combat perks.
You fight like a lamb
Weapons and special attacks appear randomly every time you start a new run, and a second option appears throughout the dungeon in case you want to change any of the attacks. We see little variety when it comes to weapons and attacks. From the first one, just an axe, a claw, a couple of swords and a hammer so slow that I personally was a bit desperate for fast enemies.
When it comes to special attacks, we have some in the area, others where you’ll have to target enemies, and others that will chase them down without you having to do much more. I have to admit that at times I completely forgot about these types of attacks and made a dungeon almost complete based on physical attacks.
One of the resources you will get in your escapes are the bones of slain enemies, which will serve as raw material to perform rituals, very important in the daily life of your sect. Additionally, with the devotion of your loyalists, you’ll unlock doctrines that mark your philosophy. You will have to choose between two options, usually one that will be more oriented towards treating your followers well and therefore love and respect you, and the other that tends to use them more and fear you. For example, you can choose between worshiping the deceased or becoming a cannibal and eating them. Or that they eat poop without question. It’s about being practical.
A detail to be thankful for is that to get out of this routine of leading a sect and confronting evil creatures (how hard it is to be a lamb), you have several other scenarios to perform actions such as fishing, shopping or challenges. different characters for a dice minigame (which is pretty common lately).
A small fall of the cult
Gaining allegiance is a relatively slow process early in the game, so the upgrades you choose require a little more strategic thinking to see what interests you most in order to achieve certain goals. But there comes a time, around the time you complete the first two dungeons, when you almost unknowingly get so much dedication that building unlocks happen randomly, just because.
After a hectic start, full of things to do and decisions to be made, suddenly and almost without realizing it, most events become a mere formality. You begin to stop fearing many of the things that were the essence of the sect’s development at the beginning of the game. Also, during your immersion in the dungeons, the unlocks become just decorative elements that, depending on your player profile, can be more or less important. In my case, I put decorations that some missions required and others practically none.
Other than that, the sect practically starts rolling on its own (except for some events like a mini personal sermon to increase loyalty), and if you have enough followers and spend a little more time than necessary in other places (fishing, Knucklebones, etc. ), or the dungeon drags, you may arrive and find yourself so fired up that you can unlock 3 or more upgrades.
Something that caught my eye on one of my excursions outside of the sect is that you get notifications of what’s going on with your followers (if someone gets sick, dies, or there’s generally something new). The problem is that these notifications go by so fast that when a few pile up, you can barely read them. So there’s a good chance that when you arrive you’ll find hungry (or downright starving) adepts or even a small rebellion to deal with.
Conclusions
Cult of the Lamb gives us an exciting start full of things to discover, with an adorable aesthetic to fall in love with that contrasts with the satanic atmosphere in a way that has us in your pocket from minute one. About halfway through the game, however, the pace slows down and the frenetic becomes something more routine that stops surprising and everything gets a little more repetitive. Despite this, it is a more than recommended title and we look forward to more content that will make us spend more hours of fun with probably the most charismatic leader of the sect.
Cult of the Lamb is available for PC (Steam and GOG), PlayStation, Xbox and Nintendo Switch for between €22.99 and €24.99 depending on the platform.
Final assessment
8.5 NOTE
WE LIKE
Very good start Adorable aesthetics Possibility to expand content
IMPROVE
It breaks down a bit after a few hours Notifications disappear too quickly
ABSTRACT
Cult of the Lamb gives us an exciting start full of things to discover and an aesthetic that stole our hearts. Although the level drops after a few hours, it definitely deserves a chance and makes us want more content.
Alice Smith is a seasoned journalist and writer for Div Bracket. She has a keen sense of what’s important and is always on top of the latest trends. Alice provides in-depth coverage of the most talked-about news stories, delivering insightful and thought-provoking articles that keep her readers informed and engaged.