Cloud gaming helps Nintendo Switch achieve the impossible
September 16, 2022
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The Nintendo Switch is a console that it was not developed to directly compete with the PS4 and Xbox One. The Big N was shaping a hybrid system
The Nintendo Switch is a console that it was not developed to directly compete with the PS4 and Xbox One. The Big N was shaping a hybrid system that could function as both a home and handheld console, opening the door to a whole new way of gaming. This was a real revolution that marked the Nintendo Switch, and when we see the sales it has accumulated since its launch (more than 111 million units), it is clear that It was a complete success.
However, it cannot be denied that the strengths of the Nintendo Switch have also been overshadowed by its shortcomings, and in this sense, one of the most important is its strength. The configuration of this console is based on the NVIDIA Tegra X1 SoC with 8 CPU cores, of which only 4 are active, it has NVIDIA Maxwell GPU with 256 shaders and 4 GB of unified memory. With these specs, it’s easy to see why it’s very difficult to port PS4 and Xbox One generation games.
Optimizing and reducing graphics quality to “unhealthy” minimums such as using 360p and 264p resolutionit made it possible to port games that seemed impossible, like DOOM Eternal or Lost Ark, to the Nintendo Switch, which is a commendable job, but let’s be honest, the result was mediocre thanks to the huge sacrifice that was made in terms of graphic quality.
To solve this problem, some developers bet directly on cloud games, a strategy that allows the Nintendo Switch to achieve something that seemed impossible, offering its users the opportunity to enjoy games that will only make it to next-gen consoles, such as A Plague Tale: Requiem, as well as very demanding hardware-level titles such as it’s like Dying Light 2 for example, even though those haven’t been released yet. The complete list can be found at this link.
Capcom was another big bet on this path. Instead of developing graphically separated versions Resident Evil 7, Resident Evil 2 Remake, Resident Evil 3 Remake and Resident Evil Villagethe Japanese company has confirmed that all of these games will be coming to Nintendo’s handheld via the cloud, with the latter coming first on October 28.
Cloud gaming is a smart solution, no doubt about it, but we have to keep in mind that it has both advantages and disadvantages. Among its advantages, it stands out that we can play very demanding titles on less powerful systems, and that we don’t have to do a complete installation of these games, but in return we depend on a service model that, when it stops working, prevents us from continuing to play. It is also crucial that we have a good internet connection and low latency.
Do you think it’s right that Nintendo resorted to cloud gaming to alleviate this limitation of their console? Do you think it would be better to release cut versions but playable locally? The comments are yours.
Alice Smith is a seasoned journalist and writer for Div Bracket. She has a keen sense of what’s important and is always on top of the latest trends. Alice provides in-depth coverage of the most talked-about news stories, delivering insightful and thought-provoking articles that keep her readers informed and engaged.