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GeForce RTX 40, when hardware pushes software

  • September 27, 2022
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A week has passed since the presentation of the GeForce RTX 40, the new generation of NVIDIA q graphics cards, which we have since told you in detail

GeForce RTX 40, when hardware pushes software

A week has passed since the presentation of the GeForce RTX 40, the new generation of NVIDIA q graphics cards, which we have since told you in detail about this evolutionary leap, as well as the peculiarities of the AD102, the GPU responsible for this performance. beast called GeForce RTX 4090. Lots of interesting information, but we still need more data beyond the specs to fully assess what this evolutionary leap means in terms of performance.

As you know if you read us regularly, we talk about something we talk about regularly how hardware acts on many occasions as a brake on what software can do. The clearest example of this can undoubtedly be found in games designed to be compatible not only with the current generation of consoles, but also with the previous one. And the opposite can also be found in titles like: Cyberpunk 2077 and Microsoft Flight Simulator, which instead of settling for average performance like the vast majority, have decided to demand more, forcing the hardware industry to develop further.

What is not so common and something to celebrate is when the opposite happens, i.e.when the hardware is so powerful that it is the software that must scale to be fully utilized. That’s exactly the case as we know today, that the new version of GeForce Game Ready drivers already available to users already has support for Overwatch 2, Blizzard’s title arriving on October 4th.

And it is so in its original design Overwatch 2 was limited to 360 frames per second, an adequate limit for the current range of current graphics cards, but which becomes insufficient when we face the new GeForce RTX 40. And according to NVIDIA, its new generation is able to exceed 360 frames per second at a resolution of 2,560 x 1,440 points with Epic graphics settings. In response, Blizzard increased Overwatch 2’s frames per second limit to reach up to 600 FPS, to take advantage of RTX 40’s potential.

Generational leaps in graphics cards are always a significant leap, but what NVIDIA has done with the RTX 40 vs. RTX 30 it does not appear to be without parallel in previous generational leaps, and not even in the last two (GTX to RTX 20 and RTX 20 to RTX 30). We’ll have to wait and see how far this generation can go and whether developers are able to design titles that maximize their performance, but for now the outlook is very, very promising.

Source: Muy Computer

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