It seems meta version didn’t start well, to that extent even Meta staff don’t use Horizon Worldsflagship app because it has many bugs and presents many problems.
According to The Verge, the situation in the Meta and surrounding Horizon Worlds and the Metaverse has become a bit awkward, as a memo sent to staff on September 15, 2022 announced that the matter would be put on hold. year to “ensure we fix our quality flaws and performance issues before we open Horizon to more users.”
Horizon Worlds is a Metaverse app that allows people to create and interact in virtual worlds as legless avatars. Meta tried to sell the idea as something revolutionary, but the reality is that there have been projects and virtual worlds based on a similar foundation for about twenty years.
In other words, Horizon Worlds tries to sell itself as something revolutionary without actually beingAlthough that hasn’t stopped Meta from spending billions a year to continue building its Metaverse, which of course includes its own VR headset to make the most of it.
In a memo sent by Vishal Shah, Meta’s vice president for Metaverse, it was stated that “since its launch late last year, we have seen that the core thesis of Horizon Worlds, a synchronous social network where creators can build attractive worlds, is solid. But Currently, the feedback from our creators, users, playtesters, and many of us on the team is that the added weight of paper cuts, stability issues, and bugs are making it harder for our community to experience the magic of Horizon.. Simply put, for an experience to become enjoyable and sustainable, it must first be usable and well-designed.”
Among all the problems Horizon Worlds faces is the seemingly poor graphics quality, even compared to non-VR-oriented rivals like Fortnite, which doesn’t mean it excels on that front to support as many machines as possible.
Shah revealed that one of the problems Horizon Worlds is finding in its development is that few people in the Meta are using it. Since the app isn’t popular in the company’s backroom, it doesn’t take a genius to guess that end users won’t like it either (yet we have genres in video games like the immersive sim that usually aren’t best sellers even after receiving critical and public assessment).
Fifteen days later, on September 30, Shah sent another memorandum complaining Meta’s staff still weren’t using Horizon Worlds enough, so he told them that “everyone in this organization should make it their mission to fall in love with Horizon Worlds.. It is not possible without use. Enter there. Set up a time to do this with your colleagues or friends, both internally and in public builds, to get involved in our community.”
The Meta VP again highlighted issues such as “the sign-up experience is confusing and frustrating for users” and the team needing to “introduce new users to world-class worlds that ensure their first visit is a success.” He also called for better collaboration between work teams so that more and better changes can be implemented in the future.
As we can see, Metaverse and what is supposed to be its flagship, Horizon Worlds, doesn’t seem to have started off on the right foot, which isn’t hard to imagine seeing in one of the early promotional images. The meta is clear, or at least it shows to the public, that it will continue to grind in the same direction, but when the current state of Horizon Worlds is far from satisfying even the employees themselves, it means that there is a good chance that there are things that are not right.