Soccer goal promised a revolution with his meta version, but the reality is that the idea seems to dissolve like a sugar cube while it has no clear direction to go. The virtual reality universe got off to a bad start due to the rather Wii-worthy graphics and the stellar Horizon Worlds app, which even the company’s employees don’t like. All this has been added to the official helmet, the starting price of which is 1,799.99 euros, so in the end it will be within the reach of very few people to seriously squeeze the invention, especially considering the current economic context.
How misleading the Metaverse is can be seen in details such as fact Meta avatars are missing legs, which was an aspect that was fixed yesterday. The company stated that “the legs were one of the most requested features on our plan and were our main area of interest“. The updated avatars will initially be available in Horizon Worlds before the Meta opens them up to other developers.
It’s important to note that Meta’s intent with yours Metaverse aims to create an open ecosystem so that avatars can be used in third-party virtual reality and other applications through its software development kit (SDK), so the inclusion of legs starts with Horizon Worlds, which is developed in the device company.
In fact, Meta plans for the SDK to provide support for Unreal Engine 5 for VR and for iOS and Android through the Unity engine. He also hopes to enable what he called “natural facial expression” in the Meta Quest Pro helmet to replicate the user’s facial expressions in the avatar.
Meta wants to introduce a feature that will make it easier to create an avatar from a selfie taken with a mobile camera. Obviously, the user will be able to edit the resulting initial avatar after the photo is processed, and alternatively, they could still start from scratch and create one that doesn’t look like the user. Another planned feature is the ability to create and share a Meta avatar on WhatsApp, with the option to be on Instagram and Facebook Messenger as well.
As we can see, Meta is trying to add value to his Metaverse, but it’s clear that the invention is moving in a rather uncertain direction so far, which calls into question its future. If they really want to be successful, they’re going to have to improve things a lot, apart from lowering prices.
On the other hand, we find ourselves in the situation of virtual reality in the consumer market, which has become an “eternal promise” in sports. Yes, virtual reality has its users and there are ambitious community-based projects around it, but the reality is that even after many years it has not stopped being a niche sector and it doesn’t look like that will change in the year. Near future.