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Seven of the strangest video game accessories

  • December 19, 2022
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Seven accessories that were created and had strange designs or functions. Video games in the 80s, 90s and early 2000s were an endless world of possibilities. A technology

Seven of the strangest video game accessories
Seven accessories that were created and had strange designs or functions.
Seven accessories that were created and had strange designs or functions.

Video games in the 80s, 90s and early 2000s were an endless world of possibilities. A technology that many dreamed of, despite the technical limitations of the time, and for this reason many accessories were created that had strange ideas and functions that were even more difficult to understand.

In order to make a difference in the market, many manufacturers have chosen to release products that were not successful but later became part of video game history by trying to read the minds of players or make the experience more immersive.

Atari Mindlink

wears He was the first big king of the video game industry, but his success also created the Crush of 84, the biggest crisis in the history of this market. In the midst of the tension and saturation, a device was released that purported to read people’s minds.

The company wanted the accessory to be available for sale as well Atari 2600, but they decided that it would come separately. The idea behind this peripheral was that the player would stand on his head and have the system “read his mind” so he could play without moving his hands. with all minds.

The accessory worked, though not properly with thoughts, but with the movement of the eyebrows, which gave some players a headache, and because of this it was never officially released.

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This accessory was designed to read the minds of gamers so that they could play without using a controller.
This accessory was designed to read the minds of gamers so that they could play without using a controller.

Atari 2600 StickStation

The American console was not far behind another idea that makes little sense. command Atari 2600 It had the problem of needing support for comfortable use, many chose the floor, hand or table.

But the company came up with the idea of ​​selling a table where the controls fit perfectly, and while it was functional, it was still a simple piece of wood that anyone could adapt at home. It had very low sales and is a very difficult peripheral to collect today.

Table for setting up console management that was not successful.
Table for setting up console management that was not successful.

Loot a friendly robot

Those years were characterized by strange ideas Nintendo He helped create a robot that children could play with if they didn’t have siblings, family or friends. In the 80s, online games did not exist yet.

That’s how he was born Robbie, that it had a playful appearance and that was the idea of ​​attracting children’s attention. However, it was not successful because the way to control it was too difficult and it harmed the gaming experience of minors. NESThe company’s first console.

Nintendo created a robot that served as a friend so that children would not play alone.
Nintendo created a robot that served as a friend so that children would not play alone.

Aura Interactor

A generation later, the creativity with the accessories didn’t stop, as a suitcase was created that had the ability to transmit the blows, bullets and explosions experienced in the game to the player’s body.

It was compatible Super Nintendo and Sega Genesis. It sold more than 400 thousand units, in addition to inspiring more similar devices, so it was not a failure at the time of its release in 1994, as more advanced experiences such as virtual reality came over the years.

A suitcase that would transmit video game impacts and reactions to the player's body.
A suitcase that would transmit video game impacts and reactions to the player’s body.

Saitek Booster Boy

The idea of ​​a portable console is to be light and easy to carry. But this accessory did the opposite because it was allowed to be placed Game boy To have a magnifying glass inside and make the buttons bigger.

While the size of the screen and the comfort of moving around the keyboard was functional at best, it ends up being the concept of portability that was the whole idea of ​​a device like this. Nintendo.

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This device increased the size of the Game Boy screen and the comfort of its buttons.
This device increased the size of the Game Boy screen and the comfort of its buttons.

Tony Hawk: Come on

Already entered the 2000s. guitar hero It marked a unique era, being one of the best-selling video game accessories in history, which is why many companies chose to adapt their experiences to similar concepts.

Activision, the owners of the guitar game, believed that creating a skateboard for Tony Hawk would be successful because it was a high value franchise. But the result was a peripheral that was clunky, crashed at home, and the base game wasn’t well received, dooming the accessory to failure.

Activision has released a deck to simulate skateboarding on the Wii.
Activision has released a deck to simulate skateboarding on the Wii.

Envavo Heatbuff

Finally, in more modern times, the company Enavavo has created an accessory that generates heat via infrared light in the hands of PC gamers. It’s a device that works, and if you live in colder temperatures, it can help prevent discomfort in your hands.

However, its power is limited only to the keyboard, so it is not enough for the hand that controls the mouse, and the investment in such a device can be used to improve the home heating system. Let’s not forget that the company responsible for the peripheral is a betting company that has little to do with video games.

A device that warms the hands of computer gamers.
A device that warms the hands of computer gamers.

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Source: Info Bae

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