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Apple failed to develop a next-generation GPU for its iPhones

  • December 24, 2022
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The iPhone 14 has sparked conflicting opinions, and it’s understandable, because Apple has sinned again an excess of continuity with this generation of smartphones, although it partially compensated

The iPhone 14 has sparked conflicting opinions, and it’s understandable, because Apple has sinned again an excess of continuity with this generation of smartphones, although it partially compensated for this with the changes and improvements introduced in the iPhone 14 Pro and iPhone 14 Pro Max models.

As we already told you, only these two models come with the new Apple A16 SoC, a very advanced chip that is the most powerful in its category at the moment, although this chip also has a point that could be improved, its GPU. The graphics core that Apple has integrated into this new SoC is not a new generation model, rather we can consider it a minor revision of the one used in the A15 SoC.

That has an explanation. According to a new report, Apple tried to develop a next-generation GPU for integration into the A16 SoC, but in the end failed miserably. The engineers of the apple company embarked on a very ambitious project, which in the end completely surpassed them.

Two reliable sources assure that Apple came up with a prototype of this GPU that it wanted to mount in the A16 SoC, but that this used too much energy and significantly reduced the autonomy of the iPhone 14 Pro and Pro Max. On the other hand, this high consumption had another important consequence, namely that it did the working temperatures of these two smartphones skyrocketed.

Unfortunately, these problems appeared very late and Apple did not have time to re-enter further development, so all that was left was to re-design the SoC A15 GPU to form a “new” graphics unit and put it on the A16 SoC. This explains the poor generation gap that occurred between the two chips in terms of graphics performance.

We know that Apple is trying to develop a next-generation GPU for its next iPhone, which it will theoretically have hardware accelerated ray tracing supportand it will also have other modifications that will allow it to offer higher performance without sacrificing a good level of efficiency. These are difficult goals, but there is no doubt that the apple-bitten company has the necessary resources to meet them.

Apple has the resources, as we said, but it also has a problem, which is that since the departure of Gerard Williams III and Mike Phillip, the apple giant he was unable to find the “human talent” he needed to fill the gap left by both in the chip development division. This division is currently led by Johny Srouji, but it is clear that his achievements have been modest, we only have to see the results of the M2 and A16 chips.

Source: Muy Computer

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