The Xbox Series X Development Kit has 40 GB of GDDR6 memory
April 25, 2022
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The Xbox X Series development kit has appeared from a prolific technology youtuber, Nexus for playerswho managed to buy one. As you know, this is a special version
The Xbox X Series development kit has appeared from a prolific technology youtuber, Nexus for playerswho managed to buy one. As you know, this is a special version of the console that studios use video game development.
It is not uncommon for these types of versions to reach the general public. They can be found on sites like eBay, but they are relatively expensive. they are usually locked for playing as a model that Gamers Nexus bought because they violated the EULA and Microsoft banned them once they connected to the Internet. But it helps us get closer to these special models.
The Xbox X Series development kit, known as the XDK, is very similar to the Xbox One X (Project Scorpio) kit. Previous rumors have claimed that Microsoft used this design to prevent leaks before the official announcement in 2020. The commercial version of the console, as you know, has a completely different vertical design than the development version.
Set at hand it is the version from 2020. It includes an AMD APU codenamed “Scarlett” with an 8-core AMD Zen2 CPU and an RDNA “Navi” graphics processor unit with 56 computing units. The specifications are likely to be common to the development and commercial versions, but there may be differences in operating frequencies.
40 GB for the Xbox Series X Development Kit
The big change comes from the installed memory, because the development kit has an incredible 40 GB, much more than the 16 GB commercial version. If you watch us regularly, you will remember that it has been rumored that the console for sale to the public will have more than the final 16 GB and that could be the reason.
The memory is manufactured by Samsung and is of the type GDDR6 at 14 Gbps. It is not known if it is divided as in the commercial version, which has three funds allocated for the operating system, system memory and graphics, which occupy the lion’s share of the total, 10 GB in the client version.
Because this amount of memory is superlative, it must be said that it is usually common in development kits for debugging, graph data analysis or detailed logging. Developers also need more memory to decompress game builds without having to strain additional machine resources.
Interesting, though, it is likely that Microsoft has already delivered new generations of these kits, given the rumored tests with the new APU, which will improve performance and energy efficiency. The Redmond company, like Sony, must first address a very serious problem that penalizes them from launch: console unavailability.
Alice Smith is a seasoned journalist and writer for Div Bracket. She has a keen sense of what’s important and is always on top of the latest trends. Alice provides in-depth coverage of the most talked-about news stories, delivering insightful and thought-provoking articles that keep her readers informed and engaged.