April 24, 2025
Trending News

AMD FSR 3: frame interpolation and lower latency

  • March 24, 2023
  • 0

Exactly as we expected AMD used GDC 2023 to reveal more information about FSR 3, its upscaling technology with which the company intends to replicate NVIDIA’s DLSS, albeit

Exactly as we expected AMD used GDC 2023 to reveal more information about FSR 3, its upscaling technology with which the company intends to replicate NVIDIA’s DLSS, albeit with the main difference that AMD is releasing it under an MIT license, much more permissive and open than NVIDIA’s proposal. Let us recall that the currently available version is FSR 2.2 released in November last year, which aims to be the last before the generation jump.

AMD tThe date chosen for the release of FSR 3 has not yet been revealed, although its debut is expected to take place during the second quarter of this year, so it shouldn’t be too long before we have more information on that front. Now the company has indeed revealed some of its most interesting innovations, and although we will have to wait for the result, the proposal on paper seems to be the most interesting.

The most remarkable thing is that AMD focuses on frame interpolation, a technology we’ve already seen in DLSS 3 with interframe generation. In this way, by offloading the CPU, avoiding the bottleneck that is regularly generated in it, we can observe an increase in the frame rate per second, which, according to the company, can be multiplied by two and as we have already seen with frame generation. Of course, if AMD managed to make its frame interpolation feature work as well, they could get a good score.

AMD also emphasizes FSR 3 on latency, although at this point the company hasn’t gone into detail about the tools it will use to reduce it, especially considering the impact the new interpolation feature may have. Whatever the case, they seem to have succeeded, with a demo showing that FSR 3 offers a performance boost that doubles that provided by FSR 2 at 4K resolution. At the event, the company demonstrated Unreal Engine 5, where the frame rate increased from 60 FPS with FSR 2 to 112 FPS with FSR 3.

Another very important point is backward compatibility.and AMD has been actively working to «if you already have FSR 2 in your game, hopefully it will be easier to integrate FSR 3«. In other words, all developers who have already implemented the current version of AMD’s scaling solution in their titles will already have some work to do to jump to the next generation. This is undoubtedly a very smart move on the company’s part, as it will guarantee that a large number of FSR 2 compatible titles will make the leap to the next generation.

More information

Source: Muy Computer

Leave a Reply

Your email address will not be published. Required fields are marked *

Exit mobile version