The first wave of interest in cloud gaming services, which includes game streaming to various client devices, outstripped only the most ardent entrants in the market, and the same Google de facto failed on the Stadia project. Sony’s president, Kenichiro Yoshida, believes there are still many technical barriers to creating such services, but the company is already fully using artificial intelligence to develop games.
Yoshida made the relevant comments in an interview with the Financial Times newspaper. He said that in the future, Sony will continue to explore different options for streaming games over the network, but for now, high latency in managing characters remains a major issue, which is annoying for players, hindering the growth of streaming’s popularity. game services. This does not deter Sony from the idea of ​​organizing the broadcast of games in general, but the company is also aware that it will have to deal with some difficulties in this area.
According to the head of Sony, cloud gaming services are characterized by an uneven distribution of load throughout the day, because during the day the servers are usually idle, but in the evening they have to cope with a large influx of traffic from customers. Sony is trying to smooth out these fluctuations by using the GT Sophy artificial intelligence platform to train the “computer” in the racing simulator Gran Turismo throughout the day, allowing the system to hone its skills against humans.