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The Last of Us Part I gets Steam Deck verification

  • June 14, 2023
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The Last of Us Part I release on PC it was a real disaster. The game came with such horrible optimization that it would crash on any PC,

The Last of Us Part I gets Steam Deck verification

The Last of Us Part I release on PC it was a real disaster. The game came with such horrible optimization that it would crash on any PC, both high-end and low-end, and featured some truly ridiculous things like waiting for hours for shaders to compile, sky-high CPU usage, and huge energy. graphics memory and textures in low or medium quality.

Although it was clear that it was a game full of problems and poorly optimizedthis game was used by some as the ultimate example to create a campaign that basically said that graphics cards with 8 GB of graphics memory they were dead and that they weren’t worth it anymore, which is real nonsense that makes me wonder what interests would be behind this campaign.

Obviously, it doesn’t make sense to say that a graphics card like the GeForce RTX 3070 is dead because it has 8GB of RAM, or because a poorly made game consumes an absurd amount of graphics memory. At the end, the actual performance of the graphics card is essential, and the occasional high graphics memory consumption can easily be solved by slightly adjusting the quality of the textures.

Going back to The Last of Us Part I, the game has received a number of patches to help it start looking like a beta. The game was so poorly made that with several fixes reduced graphics memory consumption by more than 1.5 GBand now it looks much better configured in medium quality and works more smoothly on computers where it used to be quite common. It wasn’t a technical reference, just a poorly ported PC game.

The fact is that all the optimizations and improvements it received in the form of patches allowed The Last of Us Part I to achieve validation for steam deck. This means that since version 1.1, the game is already ready to run well on the said console, which is quite an achievement, since we are talking about a device that has a modest Zen 2 processor with four cores and eight threads, 16 GB of memory and an integrated RDNA2 GPU with 512 shaders.

The latest updates The Last of Us Part I received improved CPU and GPU consumption, which helped improve overall performance. Shader build times have also been reduced, texture loading has been reduced, a new graphics preference option has been introduced to set everything to “very low” quality, and a bug has been fixed. memory leak problem causing the game to crash on Steam Deck.

Source: Muy Computer

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