AMD’s FSR technology is already implemented today in many gamesand the same is happening with NVIDIA DLSS and Intel XeSS, although this latest technology came later and its integration was slower and more modest, a reality that has not changed yet and is normal given the low market quota that Intel has. .
there are three image resizing techniques which allow you to significantly improve performance in games, but work in very different ways. AMD FSR does not require specific hardware for working in games, it is Open Source and works with a large number of AMD, NVIDIA and Intel graphics cards.

The same goes for Intel XeSS, which also works on competing graphics cards and can work without dedicated hardware. through the DP4a instruction set. However, it doesn’t work so well on those graphics cards that don’t have dedicated hardware, and the performance improvement is sometimes not only zero, but can even be regressive (producing a loss of performance).
In the case of NVIDIA DLSS, it is a very easy to implement standard thanks to the Open Source framework that NVIDIA itself has made available to developers, although it requires dedicated hardware to function so it is only compatible with GeForce RTX 20 and above. In return it is technology that offers the best results both in terms of performance and image quality.
AMD Promoted Games and FSR Exclusives: Limiting Competition?
WCCFTech has done some interesting research on a topic that, to be honest, I was very interested in the exclusivity of FSR as the only upscaling technology available in AMD promoted games. Before I get down to business, I want to remind you that a promoted game is one that AMD or NVIDIA offered as a gift with the purchase of their graphics cards, as well as those that were advertised highlighting the support of technologies from one company or another..
For example, Redfall would be an NVIDIA promoted game and Dead Island 2 would be an AMD promoted game. It’s normal for these games to favor technology from one company or another, but what’s strange is that almost all important games sponsored by NVIDIA have FSR support since release or received it later. Only Battlefield 2042 AMD has run out of support for this technology, but has the same happened with games promoted by the Sunnyvale giant? You can clearly see this in the picture that you can find right below these lines.

AMD-promoted games such as Star Wars Jedi Survivor, Dead Island 2, Resident Evil 4 Remake, The Callisto Protocol, Saints Row, Sniper Elite 5, Far Cry 6, and Resident Evil Village support FSR, but do not support DLSS, and it appears that such support will never they don’t get Does this mean that agreements have been made to block competition? An AMD spokesperson came to clarify the issue, saying that:
“To clarify, there are community sites that monitor the implementation of upscaling technologies, and these sites indicate that there are a number of games that currently only support DLSS (see link for example).
AMD FidelityFX Super Resolution is an open source technology that supports a variety of GPU architectures, including console and competitive solutions, and we believe that an open approach that is widely compatible with multiple hardware platforms is the best approach that benefits both developers and gamers. AMD is committed to doing the best for game developers and gamers, and we give developers the flexibility to implement FSR in any game they choose.”

Basically what AMD says it is there are games that are limited to DLSS, which means that FSR exclusivity should be considered normal, and this gives developers the ability to implement FSR in their games if they wish. This doesn’t answer the question on the topic of exclusivity, that’s for sure, but it’s interesting to see that in a game like Star Wars Jedi Survivor, the unofficial implementation of DLSS can perform much better than the officially implemented FSR.
Keita Iida, vice president of developer relations at NVIDIA, said that:
«NVIDIA does not block, restrict, discourage, or prevent developers from implementing competing technologies in any case. We provide support and tools for all game developers to easily integrate DLSS if they want, and we’ve even created NVIDIA Streamline to make it easier for developers to add competitive technologies to their games.”.
NVIDIA’s response answers the question and was as clear and precise as we could have asked for. The ideal for everyone is that the games are compatible with the most important technologies of today and that there are no exclusives that could hurt one side or the other, because in the end the only loser is the user.