Nixxes Talks AMD FSR Exclusivity Controversy, Says ‘There’s No Excuse’
- June 30, 2023
- 0
A week or so ago, there was a lot of buzz over the apparent exclusivity of AMD’s FSR technology in Sunnyvale-promoted games, a topic that’s back in full
A week or so ago, there was a lot of buzz over the apparent exclusivity of AMD’s FSR technology in Sunnyvale-promoted games, a topic that’s back in full
A week or so ago, there was a lot of buzz over the apparent exclusivity of AMD’s FSR technology in Sunnyvale-promoted games, a topic that’s back in full swing after the announcement that Starfield will be a title promoted by AMDand that it will be optimized to work better with CPUs and GPUs from those in red.
AMD defended itself by saying that there are games that only support DLSS even though It is true, the trend we see in the market is very clear, almost all games promoted by NVIDIA eventually they support both DLSS and FSRand also Intel XeSS in some cases, while those promoted by AMD only support FSR, and this does not change even in the long term.
What I just told you is an important key, the fact that exclusivity does not change even in the long term, because it indicates that we are facing absolute and temporary exclusivity, something that clearly does not benefit the user. I know someone will tell me it’s best for everyone because AMD FSR is an open technology and compatible with all existing graphics cards, but that’s not true, it’s not best for everyone.
The reason is very simple, AMD FSR2 is worse than NVIDIA DLSS 2, both in performance scaling and image quality, and the difference when we move between balanced and powerful mode is huge. Forcing gamers to use inferior technology when they have hardware compatible with high-end technology isn’t good for anyone.
This well-known studio, responsible for the development of titles such as Spider-Man (PS4), Shadow of the Tomb Raider and Ratchet & Clank: A Separate Dimension (together with Insomniac Games), came out and said in a voice nothing van bentum, graphics programmerthat:
“The differences in the level of integration between DLSS, FSR2 and XeSS are trivial. These three APIs are so similar today that it really works there is no excuse (to integrate them all into one game).
At the end the basis of these three technologies is the same, use information from previous images and temporal and spatial features to scale and reconstruct the image. This allows us to understand in a simple way why Nico says they are so similar.
It’s true that have some differences because, for example, NVIDIA DLSS uses hardware acceleration and artificial intelligence algorithms, and the same happens with Intel XeSS, but this does not change the fact that the working basis of all three technologies is ultimately the same. That’s also why it’s so easy to mod any of them and bring them into games.
As for Starfield, still Bethesda he said nothing about the possible inclusion of NVIDIA DLSS and Intel XeSSso I’m afraid it will end up with exclusive and limited AMD FSR support.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.