Ratchet & Clank: Rift Apart is coming to RTX IO
- July 25, 2023
- 0
Tomorrow is the day many are looking forward to because the long-awaited release of Ratchet & Clank: Rift Apart for PC will take placea new step in Sony’s
Tomorrow is the day many are looking forward to because the long-awaited release of Ratchet & Clank: Rift Apart for PC will take placea new step in Sony’s
Tomorrow is the day many are looking forward to because the long-awaited release of Ratchet & Clank: Rift Apart for PC will take placea new step in Sony’s strategy to bring some of PlayStation’s exclusives to the gaming world. playing games on PC. And although it is still too early to speak strongly about it, taking into account some precedents, this time it seems that we will find an execution on a technical level that will meet what was expected. Something that is great news at this time.
A few weeks ago we finally got to know the technical requirements for Ratchet & Clank: Rift Apart and to the surprise of many we found out that playing at 720p@30FPS with low graphics settings, use of SSD storage is recommended but not required. And I say we were surprised because with the launch of the PlayStation 5 and this game, the Japanese technology company stated that the use of the latest generation storage media is necessary for it to function properly.
In addition, we received good news that the game will be the first PC game compatible with DirectStorage 1.2, which translates into a significant improvement in system performance when it comes to loading and decompressing content from SSDs (this technology is exclusive to this type of memory support), in addition to being told that it will also be compatible with DLSS NVID3 from day one.
Users of NVIDIA RTX 40 graphics adapters, whether on desktops or laptops, are in luck, and the company has confirmed that Ratchet & Clank: Rift Apart will also be compatible with RTX IO, NVIDIA’s proprietary decompression technology supported by the GPU, which we already told you about in the recent release of Portal Prelude RTX, which, other things being equal, offers better performance than that provided by DirectStorage. So the improvement for GeForce graphics users will be higher.
Recall that both technologies, DirectStorage and RTX IO, attack the problem of the CPU bottleneck in the process of storing files from the SSD and their subsequent decompression by transferring the data from the storage to the SSD memory to the GPU, which is solely responsible for performing this task. The main difference between the two systems is in their implementation, namely that while DirectStorage is an open APIthis means that the developers themselves are in charge of the implementation in the case of RTX IO, NVIDIA and studios work together to implement itwhich added to the higher performance of NVIDIA technology ultimately offers higher performance.
Source: Muy Computer
Donald Salinas is an experienced automobile journalist and writer for Div Bracket. He brings his readers the latest news and developments from the world of automobiles, offering a unique and knowledgeable perspective on the latest trends and innovations in the automotive industry.