PS5 Pro and Xbox Series X and Series S “new” will have TCL graphics performance RX 7700 XT, but would that really be possible?
May 26, 2022
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The PS5 Pro and Xbox Series X and Series S intergenerational recovery have become one of the most controversial topics of the last TCL event. Those of you
The PS5 Pro and Xbox Series X and Series S intergenerational recovery have become one of the most controversial topics of the last TCL event. Those of you who read us daily already know that TCL is a television company and that they are a key piece of use for the game console. The relationship between televisions and consoles is very clear, but what TCL did was not “very successful”, to put it mildly.
They are not mistaken when they say that the PS5 Pro and the new Xbox Series X and Series S are likely to hit the market between 2023 and 2024in fact, numerous rumors point to this, but they made serious mistakes when listing the characteristics of each of the consoles that appear in the picture, and also when listing their performance equivalences compared to Radeon RX 6000 graphics cards.
If the user did it, it wouldn’t matter much, but the fact that the error of this caliber comes from the TV manufacturer should at least serve us to think about what is happening in the technology sector. Personally, I think I’m pretty clear about that we live surrounded by myths about products that don’t do users well as a result, which is why I often like to deny content.
In that sense, I want to remind you that before I launched the PS5, I dared to do this article, and if you look at it, you will find that it has aged very well. With the new generation already available, I qualified it as a generation of disappointment and of course It is becoming increasingly clear to me that yes.. According to Sony and Microsoft, the PS5 and Xbox Series X were going to move games in 4K and offer ray tracing, but in the end they can’t move games like Cyberpunk 2077 and Dying Light 2, two titles that are activated with this technology and limited to certain elements. at 1080p and 30 FPS they hardly move.
According to the attached image from TCL, PS4 and Xbox One rendered at 720p and extracted images at 1080p and at 30 FPS, but the truth is that The PS4 almost always renders in 1080pwhile the Xbox One did the same in 720p. This error is not the only one and it is a TCL error Put the Xbox One S and Xbox One X and PS4 in the same bag, and talks about rendering in 1080p and 30 FPS with 4K and 30 FPS output. Epic skid because:
The Xbox One S rendered almost everything below 1080p.
The Xbox One X would render some games in native 4K and resample others, but usually switched from 1440p or 1800p for upscaling.
The PS4 Pro is similar to the Xbox One X, although it had a larger scaling starting with 1440p rendering.
When we talk about the new generation of consoles, TCL was also wrong. The claim that the PS5 has a GPU equivalent to the Radeon RX 6700 XT is another serious flaw and we will see it comparison of specifications listed graphics cards and PS5 GPU graphics cards.
PlayStation 5 GPU
2,304 shaders at a dynamic frequency of 2.23 GHz.
144 texturing units.
64 raster units.
36 units for accelerated ray tracing.
256-bit bus and 14 GHz GDDR6 memory, bandwidth 448 GB / s.
No infinite cache.
Power in FP32: 10.29 TFLOPs.
180 Watt TBP shared with CPU.
Radeon RX 6700 XT
2,560 shaders at 2,424 MHz-2,581 MHz, normal and turbo mode.
160 texturing units.
64 raster units.
40 beam tracking units.
192-bit bus (384 GB / s bandwidth).
12GB GDDR6 at 16GHz.
13.21 TFLOPs of power in FP32.
96 MB infinite cache with 1,024-bit bus and 1.5 TB / s bandwidth.
It uses two power connectors, one 8-pin and one 6-pin.
Price: 489.99 eur.
230W TBP.
Even looking at the specifications, you can see important differences that are even more noticeable in practice The Radeon RX 6700 XT is much higher GPU to which the PS5 is connected. On the other hand, the Xbox Series S GPU is also not equivalent to that graphics card, and the same is true for the Xbox Series X, which actually has more shaders than this one, although its raw power is lower and also lacks an infinite cache.
PS5 Pro and Xbox Series X and Series S “new” to TCL: 4K rendering and 8K output
Concept rendering of what a PS5 Pro might look like. This image and cover image are originals from Concept Creator.
One thing TCL has done well is recognize that neither the PS5 nor the Xbox Series X are really capable of fully taming 4K. The absence of infinite cache on your GPU is one of the most important keys In that sense, since it was key to the Radeon RX 6000 and it’s more than confirmed that the lower the amount, the worse the performance in high definition, so imagine what would happen if we eliminated it.
Speaking of the “new” PS5 Pro and Xbox Series XS, TCL says these consoles will focus on rendering in 4K at 60 to 120 frames per secondand means that your GPU will be able to offer performance similar to performance and Radeon RX7700XT, a graphics solution that has not yet hit the market. It seems right to me that these consoles will be able to work much better with 4K games, because it is clear that they will be more powerful than the current ones, but from there, assimilating them makes a big difference on the RX 7700 XT.
If everything goes according to plan and the rumors that have come true, the Radeon RX 7700 XT will work like the Radeon RX 6900 XT. To make the PS5 Pro and Xbox Series XS “new” work at the level of this graphics card, AMD would have to be able to load a GPU with 5,120 shaders and 128 MB of infinite cache on a chip shared with an Zen 2 8-core CPU.and frankly, I don’t think it’s possible if Sunnyvale doesn’t do a 3D stacking masterpiece.
Eventually, the same thing we saw on the PS5 and Xbox Series X will happen, restrictions resulting from the use of APUs, where the CPU and GPU share a silicon chip and a package, this forces it to eliminate or drastically reduce the infinite cache, reduce the operating frequency to avoid heat problems, and possibly also use a lower GPU. Everything I’ve said is recorded, we’ll see if I was completely or partially right when the PS5 Pro and the new Xbox Series X-Series S arrive.
Alice Smith is a seasoned journalist and writer for Div Bracket. She has a keen sense of what’s important and is always on top of the latest trends. Alice provides in-depth coverage of the most talked-about news stories, delivering insightful and thought-provoking articles that keep her readers informed and engaged.